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Re: Bt Builder
Posted: Thu Feb 15, 2024 6:12 pm
by Methuselas
Re: Bt Builder
Posted: Thu Feb 15, 2024 10:54 pm
by Methuselas
Re: Bt Builder
Posted: Fri Feb 23, 2024 5:41 pm
by Methuselas
Avatar tests for Player Characters. Using the original backgrounds I had for PC images, so they won't interfere with Mobs and will be unique. Still rebuilding all my asset directories, but have the majority done, hence the tests. Rendered at the 1680x1050 3DView size.
Re: Bt Builder
Posted: Tue Mar 05, 2024 4:38 pm
by Methuselas
Inadvertently fixed the issues I was having with PBR textures in iClone last night. The spider anim was 378 frames, which came out to a whopping 172mb for the file. I trimmed it down to the base keyframes (64) and it dropped down to a more manageable 30mb, with minimal quality loss.
A gif version of the full animation:
Re: Bt Builder
Posted: Wed Mar 06, 2024 4:33 pm
by Methuselas
More shader work in iClone.
Re: Bt Builder
Posted: Thu Mar 07, 2024 4:02 pm
by Methuselas
Re: Bt Builder
Posted: Sat Mar 09, 2024 8:37 pm
by Methuselas
Re: Bt Builder
Posted: Sat Mar 09, 2024 11:20 pm
by Methuselas
My Stage works across all usable platforms, so long as you use my cameras. Also confirmed that you can adjust camera up and down, as well as depth and have a near perfect alignment with the tilesets, provided the monster animation is dead center in my Stage. My lighting is still terrible, but that can be fixed. I need to throw together a dragonfire effect for this animation.