Some help with importing pictures
Posted: Tue Aug 15, 2006 6:58 am
10 years after I bought the whole Bard's compilation, I'm finally really into the Construction Set. Maybe it's the innocence of its simplicity that's brought me back to the world of pure, wholesome, 2D rpgaming...or the headache I have from the flurry of all the new fancy, flashy, 3D MMORPGs these days...but I'm really determined to crank out a little adventure of my own with this system. I've dabbled in "game makers" over the years, including stints in RPGMaker 95, 2000, and XP, as well as Flash and even some modding in Diablo 2 and Morrowind. But I've never had the fullfillment of seeing any of the fruits of my labor completed. So I figured, it doesn't get much simpler than the BTCS, and I set out to conjure up a small, yet robust, 5 or 6 dungeon quest with nothing to work with but the contents of the cardboard pamplet of discs I purchased at an EB 10 years ago.
Long story short, I soon discovered that I could import about 30 pictures of my own use in the editor. After reading the readme and upgrading to version 1.3, I made some pictures in a downloaded version of delux paint ii & iie and attempted to import them. I actually created the picture in a version of Macromedia Fireworks, exported as a 112x88, 256 gif file, converted the gif file into a .iff file with a version of XnView, then converted the iff file into a .lbm file with dpaint, and saved the file with a size of 320x200 in MVGA mode. Because it's been so long since I've used msdos, I didn't know what to set my video card at (from the list given to me when starting dpaint). I'm running an NVidia GforceFX right now. Anyway, the readme said to make sure the picture was in Enhance mode, which I'm only lead to believe is E-VGA, yet none of the the E-VGA's in the video card lists will start up for me. And none of them even have the option of a combination of 320x200 with 256 color. The only setting I've found to work is MVGA mode 320x200 with 256 color, but when I import it and view it in the editor, the picture is all scrambled.
Anyone have any suggestions for me? Thanks for any help.
Long story short, I soon discovered that I could import about 30 pictures of my own use in the editor. After reading the readme and upgrading to version 1.3, I made some pictures in a downloaded version of delux paint ii & iie and attempted to import them. I actually created the picture in a version of Macromedia Fireworks, exported as a 112x88, 256 gif file, converted the gif file into a .iff file with a version of XnView, then converted the iff file into a .lbm file with dpaint, and saved the file with a size of 320x200 in MVGA mode. Because it's been so long since I've used msdos, I didn't know what to set my video card at (from the list given to me when starting dpaint). I'm running an NVidia GforceFX right now. Anyway, the readme said to make sure the picture was in Enhance mode, which I'm only lead to believe is E-VGA, yet none of the the E-VGA's in the video card lists will start up for me. And none of them even have the option of a combination of 320x200 with 256 color. The only setting I've found to work is MVGA mode 320x200 with 256 color, but when I import it and view it in the editor, the picture is all scrambled.
Anyone have any suggestions for me? Thanks for any help.