Troll Bridge
Posted: Thu May 28, 2015 3:12 pm
Troll Bridge is a Legend of Zelda like game I developed back in college. It was never very playable. My kids have taken an interest so I've done some work to make it easy to install and fix it up.
Methuselas asked about graphics for the game. At the time that I wrote the program VGA graphics (320x200 256 color) was used. Squares are 20 x 16. Most enemies fill one square with bosses sometimes filling more. Enemies are colored such that they can be color shifted. At the time of the development I used an old dos painting program called paintbrush to make pcx files. Troll Bridge utilities converted those files in a text format. The text format would be compiled into a big sprite file.
The code suffers from neglect. It never switched to supporting more than 256 colors. While the screen can be multiplied to display larger, better graphics cannot be substituted. The image/level editing tools are horrible beyond belief. It has a dos version but no windows version.
Methuselas asked about graphics for the game. At the time that I wrote the program VGA graphics (320x200 256 color) was used. Squares are 20 x 16. Most enemies fill one square with bosses sometimes filling more. Enemies are colored such that they can be color shifted. At the time of the development I used an old dos painting program called paintbrush to make pcx files. Troll Bridge utilities converted those files in a text format. The text format would be compiled into a big sprite file.
The code suffers from neglect. It never switched to supporting more than 256 colors. While the screen can be multiplied to display larger, better graphics cannot be substituted. The image/level editing tools are horrible beyond belief. It has a dos version but no windows version.