BT3 mysteries
Posted: Tue May 30, 2017 4:16 pm
Good day fellow adventurers!
I'm replaying (again) the BT3 (C64 version), and after that many times, still there are some information which is hidden from me.
I saw some of you looked into the code and such things, maybe you have some clues on these things.
1. What does monster special attack "stealing" do? It steals item, money or what?
2. What does exactly monster special attack "drain" do? It drains xp or level? If the character healed, is there a possibility he/she loose xp because of this (for example, after the heal, he/she is back at the start of the level)?
3. Bard songs. Is there any numerical info on what the songs do in/out combat at what level? Are there any songs which do nothing in combat (for example, the light song)?
4. Items. Now I have many questions.
4.1 What does masterkey do? (Special effect 11). Is there any version of BT3, where this effect is implemented? Same for special effect 8 (Helm of justuce, Kali's Garrote,Thieves Hood,Thief Dagger). I saw that they maybe increase your chance to hit, is that true in any version?
4.2 What extra effect 13 has over effect 2? Both regenerates sp, but some items (dmnd staff, oscon's staff, familiar fgn) have effect 13 on them, rather the "default" effect 2 for sp regen.
4.3 Does elf boots really have no special attribute in any version?
4.4 How does kato's bracer work? If the monster or any character has it, monsters cannot turn against the party? By the way, what triggers the monster party attack? Some random number in battles, or special dungeon tiles?
5. Character attributes. Is there any numerical data for BT3 about these? Like, strength gives how many to-hit, luck gives how many spell resists and what else, dex gives how many AC and how is it helping to come earlier in battle, etc...
Thank you for reading through this!
I'm replaying (again) the BT3 (C64 version), and after that many times, still there are some information which is hidden from me.
I saw some of you looked into the code and such things, maybe you have some clues on these things.
1. What does monster special attack "stealing" do? It steals item, money or what?
2. What does exactly monster special attack "drain" do? It drains xp or level? If the character healed, is there a possibility he/she loose xp because of this (for example, after the heal, he/she is back at the start of the level)?
3. Bard songs. Is there any numerical info on what the songs do in/out combat at what level? Are there any songs which do nothing in combat (for example, the light song)?
4. Items. Now I have many questions.
4.1 What does masterkey do? (Special effect 11). Is there any version of BT3, where this effect is implemented? Same for special effect 8 (Helm of justuce, Kali's Garrote,Thieves Hood,Thief Dagger). I saw that they maybe increase your chance to hit, is that true in any version?
4.2 What extra effect 13 has over effect 2? Both regenerates sp, but some items (dmnd staff, oscon's staff, familiar fgn) have effect 13 on them, rather the "default" effect 2 for sp regen.
4.3 Does elf boots really have no special attribute in any version?
4.4 How does kato's bracer work? If the monster or any character has it, monsters cannot turn against the party? By the way, what triggers the monster party attack? Some random number in battles, or special dungeon tiles?
5. Character attributes. Is there any numerical data for BT3 about these? Like, strength gives how many to-hit, luck gives how many spell resists and what else, dex gives how many AC and how is it helping to come earlier in battle, etc...
Thank you for reading through this!