C64 BT2: complete monster list

Any developer realated stuff
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Darendor
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Re: C64 BT2: complete monster list

Post by Darendor »

Byte 1d doesn't appear in the monster roster entries, so where does it come from?
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Darendor
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Re: C64 BT2: complete monster list

Post by Darendor »

Darendor wrote: Mon Mar 07, 2022 2:51 pmMy next hurdle is figuring out how to display the numeric information on the screen, such as the AC, XP values, and so forth.
Apparently the subroutines $BDCD using .X and .A is the solution.

Who knew?
Weber G
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Re: C64 BT2: complete monster list

Post by Weber G »

Sorry, typo in my list:
0B => 1B
0C => 1C
0D => 1D
0E => 1E
0F => 1F
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Darendor
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Re: C64 BT2: complete monster list

Post by Darendor »

Weber G wrote: Tue Mar 08, 2022 5:10 am Sorry, typo in my list:
0B => 1B
0C => 1C
0D => 1D
0E => 1E
0F => 1F
Referring to what exactly?
Weber G
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Re: C64 BT2: complete monster list

Post by Weber G »

To the bytes in my list from yesterday.
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Darendor
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Re: C64 BT2: complete monster list

Post by Darendor »

I'm not convinced that either one of us has identified the bytes correctly.

Consider byte #$14. It is supposedly the max # of monsters.

Going by that, one should never encounter more than 2 Wolfmen. However, it is clearly possible to encounter as many as 6. :?

So....uh...yeah....
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Darendor
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Re: C64 BT2: complete monster list

Post by Darendor »

Also, it shows that a few monsters have their minimum hit points higher than their maximum...
Weber G
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Re: C64 BT2: complete monster list

Post by Weber G »

Consider byte #$14. It is supposedly the max # of monsters.

Going by that, one should never encounter more than 2 Wolfmen. However, it is clearly possible to encounter as many as 6. :?
You can not take over the bytes 1:1! There are tables and calculations. Search the code and you will find the linked tables/ calculations.

e.g. # of monsters:
If I remember well, a value of 0 means 1 monster. A value of 1 means 1-4. And so on...
Weber G
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Re: C64 BT2: complete monster list

Post by Weber G »

You will need this code from the original game to build an editor for the monsters...
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Darendor
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Re: C64 BT2: complete monster list

Post by Darendor »

So does that mean there's tables for the hitpoints as well?
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Darendor
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Re: C64 BT2: complete monster list

Post by Darendor »

Dude.

How am I meant to search the code for tables?

I mean, really.
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Darendor
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Re: C64 BT2: complete monster list

Post by Darendor »

I give up. I can't figure out the arcane sorcery at work here.

Code: Select all

.C:c000  A9 93       LDA #$93
.C:c002  20 D2 FF    JSR $FFD2
.C:c005  A9 0E       LDA #$0E
.C:c007  20 D2 FF    JSR $FFD2
.C:c00a  A9 80       LDA #$80
.C:c00c  8D 91 02    STA $0291
.C:c00f  A9 00       LDA #$00
.C:c011  8D 20 D0    STA $D020
.C:c014  8D 21 D0    STA $D021
.C:c017  A0 00       LDY #$00
.C:c019  A2 18       LDX #$18
.C:c01b  20 F0 FF    JSR $FFF0
.C:c01e  A9 9B       LDA #$9B
.C:c020  20 D2 FF    JSR $FFD2
.C:c023  A9 A3       LDA #$A3
.C:c025  A0 27       LDY #$27
.C:c027  20 D2 FF    JSR $FFD2
.C:c02a  88          DEY
.C:c02b  F0 03       BEQ $C030
.C:c02d  4C 27 C0    JMP $C027
.C:c030  A0 00       LDY #$00
.C:c032  A2 16       LDX #$16
.C:c034  20 F0 FF    JSR $FFF0
.C:c037  A9 A4       LDA #$A4
.C:c039  A0 27       LDY #$27
.C:c03b  20 D2 FF    JSR $FFD2
.C:c03e  88          DEY
.C:c03f  F0 03       BEQ $C044
.C:c041  4C 3B C0    JMP $C03B
.C:c044  A0 00       LDY #$00
.C:c046  A2 00       LDX #$00
.C:c048  20 F0 FF    JSR $FFF0
.C:c04b  A9 00       LDA #$00
.C:c04d  A0 C6       LDY #$C6
.C:c04f  20 1E AB    JSR $AB1E
.C:c052  A9 43       LDA #$43
.C:c054  A0 C6       LDY #$C6
.C:c056  20 1E AB    JSR $AB1E
.C:c059  A2 00       LDX #$00
.C:c05b  20 9F FF    JSR $FF9F
.C:c05e  E0 0D       CPX #$0D
.C:c060  F0 06       BEQ $C068
.C:c062  EE 20 D0    INC $D020
.C:c065  4C 5B C0    JMP $C05B
.C:c068  A9 00       LDA #$00
.C:c06a  8D 20 D0    STA $D020
.C:c06d  18          CLC
.C:c06e  A0 00       LDY #$00
.C:c070  A2 17       LDX #$17
.C:c072  20 F0 FF    JSR $FFF0
.C:c075  A9 20       LDA #$20
.C:c077  A2 27       LDX #$27
.C:c079  CA          DEX
.C:c07a  F0 06       BEQ $C082
.C:c07c  20 D2 FF    JSR $FFD2
.C:c07f  4C 79 C0    JMP $C079
.C:c082  18          CLC
.C:c083  A0 00       LDY #$00
.C:c085  A2 17       LDX #$17
.C:c087  20 F0 FF    JSR $FFF0
.C:c08a  A9 69       LDA #$69
.C:c08c  A0 C6       LDY #$C6
.C:c08e  20 1E AB    JSR $AB1E
.C:c091  A9 00       LDA #$00
.C:c093  20 90 FF    JSR $FF90
.C:c096  18          CLC
.C:c097  A9 02       LDA #$02
.C:c099  A2 08       LDX #$08
.C:c09b  A0 01       LDY #$01
.C:c09d  20 BA FF    JSR $FFBA
.C:c0a0  A9 0B       LDA #$0B
.C:c0a2  A2 74       LDX #$74
.C:c0a4  A0 C6       LDY #$C6
.C:c0a6  20 BD FF    JSR $FFBD
.C:c0a9  A0 00       LDY #$00
.C:c0ab  A2 C6       LDX #$C6
.C:c0ad  A9 00       LDA #$00
.C:c0af  20 D5 FF    JSR $FFD5
.C:c0b2  C9 04       CMP #$04
.C:c0b4  D0 24       BNE $C0DA
.C:c0b6  20 B4 FF    JSR $FFB4
.C:c0b9  A9 02       LDA #$02
.C:c0bb  20 C3 FF    JSR $FFC3
.C:c0be  20 E7 FF    JSR $FFE7
.C:c0c1  18          CLC
.C:c0c2  A0 00       LDY #$00
.C:c0c4  A2 17       LDX #$17
.C:c0c6  20 F0 FF    JSR $FFF0
.C:c0c9  A9 7F       LDA #$7F
.C:c0cb  A0 C6       LDY #$C6
.C:c0cd  20 1E AB    JSR $AB1E
.C:c0d0  20 9F FF    JSR $FF9F
.C:c0d3  E0 0D       CPX #$0D
.C:c0d5  D0 F9       BNE $C0D0
.C:c0d7  4C 00 C0    JMP $C000
.C:c0da  18          CLC
.C:c0db  A0 00       LDY #$00
.C:c0dd  A2 17       LDX #$17
.C:c0df  20 F0 FF    JSR $FFF0
.C:c0e2  A0 C6       LDY #$C6
.C:c0e4  A9 99       LDA #$99
.C:c0e6  20 1E AB    JSR $AB1E
.C:c0e9  18          CLC
.C:c0ea  A2 00       LDX #$00
.C:c0ec  BD EA 33    LDA $33EA,X
.C:c0ef  49 EA       EOR #$EA
.C:c0f1  9D 28 36    STA $3628,X
.C:c0f4  E8          INX
.C:c0f5  D0 F5       BNE $C0EC
.C:c0f7  A2 00       LDX #$00
.C:c0f9  BD EA 34    LDA $34EA,X
.C:c0fc  49 EA       EOR #$EA
.C:c0fe  9D 28 37    STA $3728,X
.C:c101  E8          INX
.C:c102  D0 F5       BNE $C0F9
.C:c104  A2 00       LDX #$00
.C:c106  BD EA 35    LDA $35EA,X
.C:c109  49 EA       EOR #$EA
.C:c10b  9D 28 38    STA $3828,X
.C:c10e  E8          INX
.C:c10f  D0 F5       BNE $C106
.C:c111  4C AA C1    JMP $C1AA
.C:c114  00          BRK
.C:c115  00          BRK
.C:c116  0C 11 00    NOOP $0011
.C:c1aa  A9 93       LDA #$93
.C:c1ac  20 D2 FF    JSR $FFD2
.C:c1af  A9 30       LDA #$30
.C:c1b1  20 D2 FF    JSR $FFD2
.C:c1b4  A9 31       LDA #$31
.C:c1b6  20 D2 FF    JSR $FFD2
.C:c1b9  A9 29       LDA #$29
.C:c1bb  20 D2 FF    JSR $FFD2
.C:c1be  18          CLC
.C:c1bf  A2 02       LDX #$02
.C:c1c1  A0 00       LDY #$00
.C:c1c3  20 F0 FF    JSR $FFF0
.C:c1c6  A9 B5       LDA #$B5
.C:c1c8  A0 C6       LDY #$C6
.C:c1ca  20 1E AB    JSR $AB1E
.C:c1cd  18          CLC
.C:c1ce  A2 03       LDX #$03
.C:c1d0  A0 00       LDY #$00
.C:c1d2  20 F0 FF    JSR $FFF0
.C:c1d5  A9 C4       LDA #$C4
.C:c1d7  A0 C6       LDY #$C6
.C:c1d9  20 1E AB    JSR $AB1E
.C:c1dc  18          CLC
.C:c1dd  A2 04       LDX #$04
.C:c1df  A0 00       LDY #$00
.C:c1e1  20 F0 FF    JSR $FFF0
.C:c1e4  A9 D2       LDA #$D2
.C:c1e6  A0 C6       LDY #$C6
.C:c1e8  20 1E AB    JSR $AB1E
.C:c1eb  18          CLC
.C:c1ec  A2 07       LDX #$07
.C:c1ee  A0 00       LDY #$00
.C:c1f0  20 F0 FF    JSR $FFF0
.C:c1f3  A9 DE       LDA #$DE
.C:c1f5  A0 C6       LDY #$C6
.C:c1f7  20 1E AB    JSR $AB1E
.C:c1fa  18          CLC
.C:c1fb  A2 07       LDX #$07
.C:c1fd  A0 15       LDY #$15
.C:c1ff  20 F0 FF    JSR $FFF0
.C:c202  A9 E9       LDA #$E9
.C:c204  A0 C6       LDY #$C6
.C:c206  20 1E AB    JSR $AB1E
.C:c209  18          CLC
.C:c20a  A2 08       LDX #$08
.C:c20c  A0 00       LDY #$00
.C:c20e  20 F0 FF    JSR $FFF0
.C:c211  A9 F9       LDA #$F9
.C:c213  A0 C6       LDY #$C6
.C:c215  20 1E AB    JSR $AB1E
.C:c218  18          CLC
.C:c219  A2 08       LDX #$08
.C:c21b  A0 15       LDY #$15
.C:c21d  20 F0 FF    JSR $FFF0
.C:c220  A9 08       LDA #$08
.C:c222  A0 C7       LDY #$C7
.C:c224  20 1E AB    JSR $AB1E
.C:c227  18          CLC
.C:c228  A2 09       LDX #$09
.C:c22a  A0 00       LDY #$00
.C:c22c  20 F0 FF    JSR $FFF0
.C:c22f  A9 10       LDA #$10
.C:c231  A0 C7       LDY #$C7
.C:c233  20 1E AB    JSR $AB1E
.C:c236  18          CLC
.C:c237  A2 0A       LDX #$0A
.C:c239  A0 15       LDY #$15
.C:c23b  20 F0 FF    JSR $FFF0
.C:c23e  A9 18       LDA #$18
.C:c240  A0 C7       LDY #$C7
.C:c242  20 1E AB    JSR $AB1E
.C:c245  18          CLC
.C:c246  A2 0B       LDX #$0B
.C:c248  A0 00       LDY #$00
.C:c24a  20 F0 FF    JSR $FFF0
.C:c24d  A9 28       LDA #$28
.C:c24f  A0 C7       LDY #$C7
.C:c251  20 1E AB    JSR $AB1E
.C:c254  18          CLC
.C:c255  A2 0B       LDX #$0B
.C:c257  A0 15       LDY #$15
.C:c259  20 F0 FF    JSR $FFF0
.C:c25c  A9 37       LDA #$37
.C:c25e  A0 C7       LDY #$C7
.C:c260  20 1E AB    JSR $AB1E
.C:c263  18          CLC
.C:c264  A2 0C       LDX #$0C
.C:c266  A0 00       LDY #$00
.C:c268  20 F0 FF    JSR $FFF0
.C:c26b  A9 46       LDA #$46
.C:c26d  A0 C7       LDY #$C7
.C:c26f  20 1E AB    JSR $AB1E
.C:c272  18          CLC
.C:c273  A2 0C       LDX #$0C
.C:c275  A0 15       LDY #$15
.C:c277  20 F0 FF    JSR $FFF0
.C:c27a  A9 51       LDA #$51
.C:c27c  A0 C7       LDY #$C7
.C:c27e  20 1E AB    JSR $AB1E
.C:c281  18          CLC
.C:c282  A2 0D       LDX #$0D
.C:c284  A0 00       LDY #$00
.C:c286  20 F0 FF    JSR $FFF0
.C:c289  A9 5F       LDA #$5F
.C:c28b  A0 C7       LDY #$C7
.C:c28d  20 1E AB    JSR $AB1E
.C:c290  18          CLC
.C:c291  A2 0D       LDX #$0D
.C:c293  A0 15       LDY #$15
.C:c295  20 F0 FF    JSR $FFF0
.C:c298  A9 67       LDA #$67
.C:c29a  A0 C7       LDY #$C7
.C:c29c  20 1E AB    JSR $AB1E
.C:c29f  18          CLC
.C:c2a0  A2 0E       LDX #$0E
.C:c2a2  A0 00       LDY #$00
.C:c2a4  20 F0 FF    JSR $FFF0
.C:c2a7  A9 6F       LDA #$6F
.C:c2a9  A0 C7       LDY #$C7
.C:c2ab  20 1E AB    JSR $AB1E
.C:c2ae  18          CLC
.C:c2af  A2 0E       LDX #$0E
.C:c2b1  A0 15       LDY #$15
.C:c2b3  20 F0 FF    JSR $FFF0
.C:c2b6  A9 77       LDA #$77
.C:c2b8  A0 C7       LDY #$C7
.C:c2ba  20 1E AB    JSR $AB1E
.C:c2bd  18          CLC
.C:c2be  A2 0F       LDX #$0F
.C:c2c0  A0 00       LDY #$00
.C:c2c2  20 F0 FF    JSR $FFF0
.C:c2c5  A9 7F       LDA #$7F
.C:c2c7  A0 C7       LDY #$C7
.C:c2c9  20 1E AB    JSR $AB1E
.C:c2cc  18          CLC
.C:c2cd  A2 10       LDX #$10
.C:c2cf  A0 15       LDY #$15
.C:c2d1  20 F0 FF    JSR $FFF0
.C:c2d4  A9 8C       LDA #$8C
.C:c2d6  A0 C7       LDY #$C7
.C:c2d8  20 1E AB    JSR $AB1E
.C:c2db  18          CLC
.C:c2dc  A2 12       LDX #$12
.C:c2de  A0 00       LDY #$00
.C:c2e0  20 F0 FF    JSR $FFF0
.C:c2e3  A9 B4       LDA #$B4
.C:c2e5  A0 C7       LDY #$C7
.C:c2e7  20 1E AB    JSR $AB1E
.C:c2ea  18          CLC
.C:c2eb  A2 00       LDX #$00
.C:c2ed  A0 1D       LDY #$1D
.C:c2ef  20 F0 FF    JSR $FFF0
.C:c2f2  A9 AA       LDA #$AA
.C:c2f4  A0 C7       LDY #$C7
.C:c2f6  20 1E AB    JSR $AB1E
.C:c2f9  18          CLC
.C:c2fa  A2 09       LDX #$09
.C:c2fc  A0 15       LDY #$15
.C:c2fe  20 F0 FF    JSR $FFF0
.C:c301  A9 23       LDA #$23
.C:c303  A0 CA       LDY #$CA
.C:c305  20 1E AB    JSR $AB1E
.C:c308  18          CLC
.C:c309  A2 0A       LDX #$0A
.C:c30b  A0 00       LDY #$00
.C:c30d  20 F0 FF    JSR $FFF0
.C:c310  A9 2F       LDA #$2F
.C:c312  A0 CA       LDY #$CA
.C:c314  20 1E AB    JSR $AB1E
.C:c317  18          CLC
.C:c318  A2 0F       LDX #$0F
.C:c31a  A0 15       LDY #$15
.C:c31c  20 F0 FF    JSR $FFF0
.C:c31f  A9 3B       LDA #$3B
.C:c321  A0 CA       LDY #$CA
.C:c323  20 1E AB    JSR $AB1E
.C:c326  18          CLC
.C:c327  A2 10       LDX #$10
.C:c329  A0 00       LDY #$00
.C:c32b  20 F0 FF    JSR $FFF0
.C:c32e  A9 48       LDA #$48
.C:c330  A0 CA       LDY #$CA
.C:c332  20 1E AB    JSR $AB1E
.C:c335  18          CLC
.C:c336  A2 02       LDX #$02
.C:c338  A0 0E       LDY #$0E
.C:c33a  20 F0 FF    JSR $FFF0
.C:c33d  A2 00       LDX #$00
.C:c33f  A0 25       LDY #$25
.C:c341  BD 28 36    LDA $3628,X
.C:c344  D9 60 C1    CMP $C160,Y
.C:c347  F0 0D       BEQ $C356
.C:c349  88          DEY
.C:c34a  D0 F8       BNE $C344
.C:c34c  C9 AF       CMP #$AF
.C:c34e  F0 0D       BEQ $C35D
.C:c350  C9 DC       CMP #$DC
.C:c352  F0 45       BEQ $C399
.C:c354  E9 A0       SBC #$A0
.C:c356  20 D2 FF    JSR $FFD2
.C:c359  E8          INX
.C:c35a  4C 41 C3    JMP $C341
.C:c35d  8E 16 C1    STX $C116
.C:c360  18          CLC
.C:c361  A2 03       LDX #$03
.C:c363  A0 0D       LDY #$0D
.C:c365  20 F0 FF    JSR $FFF0
.C:c368  AE 16 C1    LDX $C116
.C:c36b  E8          INX
.C:c36c  BD 28 36    LDA $3628,X
.C:c36f  C9 DC       CMP #$DC
.C:c371  F0 08       BEQ $C37B
.C:c373  E9 A0       SBC #$A0
.C:c375  20 D2 FF    JSR $FFD2
.C:c378  4C 6B C3    JMP $C36B
.C:c37b  8E 16 C1    STX $C116
.C:c37e  18          CLC
.C:c37f  A2 04       LDX #$04
.C:c381  A0 0B       LDY #$0B
.C:c383  20 F0 FF    JSR $FFF0
.C:c386  AE 16 C1    LDX $C116
.C:c389  E8          INX
.C:c38a  BD 28 36    LDA $3628,X
.C:c38d  C9 DC       CMP #$DC
.C:c38f  F0 08       BEQ $C399
.C:c391  E9 A0       SBC #$A0
.C:c393  20 D2 FF    JSR $FFD2
.C:c396  4C 89 C3    JMP $C389
.C:c399  AC 16 C1    LDY $C116
.C:c39c  C0 00       CPY #$00
.C:c39e  F0 75       BEQ $C415
.C:c3a0  8E 16 C1    STX $C116
.C:c3a3  18          CLC
.C:c3a4  A2 03       LDX #$03
.C:c3a6  A0 0C       LDY #$0C
.C:c3a8  20 F0 FF    JSR $FFF0
.C:c3ab  AE 16 C1    LDX $C116
.C:c3ae  E8          INX
.C:c3af  BD 28 36    LDA $3628,X
.C:c3b2  C9 DC       CMP #$DC
.C:c3b4  F0 06       BEQ $C3BC
.C:c3b6  20 D2 FF    JSR $FFD2
.C:c3b9  4C AE C3    JMP $C3AE
.C:c3bc  8E 16 C1    STX $C116
.C:c3bf  18          CLC
.C:c3c0  A2 04       LDX #$04
.C:c3c2  A0 0A       LDY #$0A
.C:c3c4  20 F0 FF    JSR $FFF0
.C:c3c7  AE 16 C1    LDX $C116
.C:c3ca  E8          INX
.C:c3cb  BD 28 36    LDA $3628,X
.C:c3ce  C9 DC       CMP #$DC
.C:c3d0  F0 06       BEQ $C3D8
.C:c3d2  20 D2 FF    JSR $FFD2
.C:c3d5  4C CA C3    JMP $C3CA
.C:c3d8  18          CLC
.C:c3d9  18          CLC
.C:c3da  A2 0A       LDX #$0A
.C:c3dc  A0 0B       LDY #$0B
.C:c3de  20 F0 FF    JSR $FFF0
.C:c3e1  A2 10       LDX #$10
.C:c3e3  BD 28 36    LDA $3628,X
.C:c3e6  E8          INX
.C:c3e7  7D 28 36    ADC $3628,X
.C:c3ea  AA          TAX
.C:c3eb  A9 00       LDA #$00
.C:c3ed  20 CD BD    JSR $BDCD
.C:c3f0  18          CLC
.C:c3f1  A2 09       LDX #$09
.C:c3f3  A0 20       LDY #$20
.C:c3f5  20 F0 FF    JSR $FFF0
.C:c3f8  A2 12       LDX #$12
.C:c3fa  BD 28 36    LDA $3628,X
.C:c3fd  E8          INX
.C:c3fe  7D 28 36    ADC $3628,X
.C:c401  AA          TAX
.C:c402  A9 00       LDA #$00
.C:c404  20 CD BD    JSR $BDCD
.C:c407  18          CLC
.C:c408  A2 07       LDX #$07
.C:c40a  A0 0A       LDY #$0A
.C:c40c  20 F0 FF    JSR $FFF0
.C:c40f  A2 14       LDX #$14
.C:c411  BD 28 36    LDA $3628,X
.C:c414  AA          TAX
.C:c415  A9 00       LDA #$00
.C:c417  20 CD BD    JSR $BDCD
.C:c41a  60          RTS
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Re: C64 BT2: complete monster list

Post by Darendor »

Code: Select all

.C:c600  D4 48       NOOP $48,X
.C:c602  45 20       EOR $20
.C:c604  C2 41       NOOP #$41
.C:c606  52          JAM
.C:c607  44 27       NOOP $27
.C:c609  53 20       SRE ($20),Y
.C:c60b  D4 41       NOOP $41,X
.C:c60d  4C 45 20    JMP $2045
.C:c610  C9 C9       CMP #$C9
.C:c612  8D 8D CF    STA $CF8D
.C:c615  56 45       LSR $45,X
.C:c617  52          JAM
.C:c618  57 4F       SRE $4F,X
.C:c61a  52          JAM
.C:c61b  4C 44 20    JMP $2044
.C:c61e  CD 4F 4E    CMP $4E4F
.C:c621  53 54       SRE ($54),Y
.C:c623  45 52       EOR $52
.C:c625  20 D2 4F    JSR $4FD2
.C:c628  53 54       SRE ($54),Y
.C:c62a  45 52       EOR $52
.C:c62c  8D 8D 8D    STA $8D8D
.C:c62f  8D 8D 8D    STA $8D8D
.C:c632  8D 8D 8D    STA $8D8D
.C:c635  8D 8D 8D    STA $8D8D
.C:c638  8D 8D 8D    STA $8D8D
.C:c63b  8D 8D 8D    STA $8D8D
.C:c63e  8D 8D 8D    STA $8D8D
.C:c641  20 00 C9    JSR $C900
.C:c644  4E 53 45    LSR $4553
.C:c647  52          JAM
.C:c648  54 20       NOOP $20,X
.C:c64a  C3 C8       DCP ($C8,X)
.C:c64c  C1 D2       CMP ($D2,X)
.C:c64e  C1 C3       CMP ($C3,X)
.C:c650  D4 C5       NOOP $C5,X
.C:c652  D2          JAM
.C:c653  20 44 49    JSR $4944
.C:c656  53 4B       SRE ($4B),Y
.C:c658  20 26 20    JSR $2026
.C:c65b  50 52       BVC $C6AF
.C:c65d  45 53       EOR $53
.C:c65f  53 20       SRE ($20),Y
.C:c661  D2          JAM
.C:c662  C5 D4       CMP $D4
.C:c664  D5 D2       CMP $D2,X
.C:c666  CE 2E 00    DEC $002E
.C:c669  CC 4F 41    CPY $414F
.C:c66c  44 49       NOOP $49
.C:c66e  4E 47 2E    LSR $2E47
.C:c671  2E 2E 00    ROL $002E
.C:c674  46 49       LSR $49
.C:c676  4C 45 35    JMP $3545
.C:c679  32          JAM
.C:c67a  33 35       RLA ($35),Y
.C:c67c  34 30       NOOP $30,X
.C:c67e  35 D2       AND $D2,X
.C:c680  C5 C1       CMP $C1
.C:c682  C4 20       CPY $20
.C:c684  C5 D2       CMP $D2
.C:c686  D2          JAM
.C:c687  CF D2 3B    DCP $3BD2
.C:c68a  20 50 52    JSR $5250
.C:c68d  45 53       EOR $53
.C:c68f  53 20       SRE ($20),Y
.C:c691  D2          JAM
.C:c692  C5 D4       CMP $D4
.C:c694  D5 D2       CMP $D2,X
.C:c696  CE 2E 00    DEC $002E
.C:c699  C4 45       CPY $45
.C:c69b  43 52       SRE ($52,X)
.C:c69d  59 50 54    EOR $5450,Y
.C:c6a0  49 4E       EOR #$4E
.C:c6a2  47 20       SRE $20
.C:c6a4  54 48       NOOP $48,X
.C:c6a6  45 20       EOR $20
.C:c6a8  44 41       NOOP $41
.C:c6aa  4D 4E 20    EOR $204E
.C:c6ad  46 49       LSR $49
.C:c6af  4C 45 2E    JMP $2E45
.C:c6b2  2E 2E 00    ROL $002E
.C:c6b5  C1 29       CMP ($29,X)
.C:c6b7  20 D2 4F    JSR $4FD2
.C:c6ba  4F 54 20    SRE $2054
.C:c6bd  CE 41 4D    DEC $4D41
.C:c6c0  45 3A       EOR $3A
.C:c6c2  20 00 C2    JSR $C200
.C:c6c5  29 20       AND #$20
.C:c6c7  D3 49       DCP ($49),Y
.C:c6c9  4E 47 55    LSR $5547
.C:c6cc  4C 41 52    JMP $5241
.C:c6cf  3A          NOOP
.C:c6d0  20 00 C3    JSR $C300
.C:c6d3  29 20       AND #$20
.C:c6d5  D0 4C       BNE $C723
.C:c6d7  55 52       EOR $52,X
.C:c6d9  41 4C       EOR ($4C,X)
.C:c6db  3A          NOOP
.C:c6dc  20 00 C4    JSR $C400
.C:c6df  29 20       AND #$20
.C:c6e1  CD 41 58    CMP $5841
.C:c6e4  20 23 3A    JSR $3A23
.C:c6e7  20 00 C5    JSR $C500
.C:c6ea  29 20       AND #$20
.C:c6ec  D3 54       DCP ($54),Y
.C:c6ee  41 52       EOR ($52,X)
.C:c6f0  54 20       NOOP $20,X
.C:c6f2  C4 49       CPY $49
.C:c6f4  53 54       SRE ($54),Y
.C:c6f6  3A          NOOP
.C:c6f7  20 00 C6    JSR $C600
.C:c6fa  29 20       AND #$20
.C:c6fc  C1 44       CMP ($44,X)
.C:c6fe  56 20       LSR $20,X
.C:c700  D3 50       DCP ($50),Y
.C:c702  45 45       EOR $45
.C:c704  44 3A       NOOP $3A
.C:c706  20 00 C7    JSR $C700
.C:c709  29 20       AND #$20
.C:c70b  D8          CLD
.C:c70c  D0 3A       BNE $C748
.C:c70e  20 00 C8    JSR $C800
.C:c711  29 20       AND #$20
.C:c713  C1 C3       CMP ($C3,X)
.C:c715  3A          NOOP
.C:c716  20 00 CB    JSR $CB00
.C:c719  29 20       AND #$20
.C:c71b  C9 4E       CMP #$4E
.C:c71d  49 54       EOR #$54
.C:c71f  49 41       EOR #$41
.C:c721  54 49       NOOP $49,X
.C:c723  56 45       LSR $45,X
.C:c725  3A          NOOP
.C:c726  20 00 CC    JSR $CC00
.C:c729  29 20       AND #$20
.C:c72b  D2          JAM
.C:c72c  55 4E       EOR $4E,X
.C:c72e  20 D6 41    JSR $41D6
.C:c731  4C 55 45    JMP $4555
.C:c734  3A          NOOP
.C:c735  20 00 CD    JSR $CD00
.C:c738  29 20       AND #$20
.C:c73a  C1 54       CMP ($54,X)
.C:c73c  54 20       NOOP $20,X
.C:c73e  D6 41       DEC $41,X
.C:c740  4C 55 45    JMP $4555
.C:c743  3A          NOOP
.C:c744  20 00 CE    JSR $CE00
.C:c747  29 20       AND #$20
.C:c749  CD 20 C4    CMP $C420
.C:c74c  4D 47 3A    EOR $3A47
.C:c74f  20 00 CF    JSR $CF00
.C:c752  29 20       AND #$20
.C:c754  CD 20 C5    CMP $C520
.C:c757  46 46       LSR $46
.C:c759  45 43       EOR $43
.C:c75b  54 3A       NOOP $3A,X
.C:c75d  20 00 D0    JSR $D000
.C:c760  29 20       AND #$20
.C:c762  C1 31       CMP ($31,X)
.C:c764  3A          NOOP
.C:c765  20 00 D1    JSR $D100
.C:c768  29 20       AND #$20
.C:c76a  C1 32       CMP ($32,X)
.C:c76c  3A          NOOP
.C:c76d  20 00 D2    JSR $D200
.C:c770  29 20       AND #$20
.C:c772  C1 33       CMP ($33,X)
.C:c774  3A          NOOP
.C:c775  20 00 D3    JSR $D300
.C:c778  29 20       AND #$20
.C:c77a  C1 34       CMP ($34,X)
.C:c77c  3A          NOOP
.C:c77d  20 00 D4    JSR $D400
.C:c780  29 20       AND #$20
.C:c782  D0 49       BNE $C7CD
.C:c784  43 54       SRE ($54,X)
.C:c786  55 52       EOR $52,X
.C:c788  45 3A       EOR $3A
.C:c78a  20 00 D7    JSR $D700
.C:c78d  29 20       AND #$20
.C:c78f  C4 49       CPY $49
.C:c791  46 46       LSR $46
.C:c793  49 43       EOR #$43
.C:c795  55 4C       EOR $4C,X
.C:c797  54 59       NOOP $59,X
.C:c799  3A          NOOP
.C:c79a  20 00 3C    JSR $3C00
.C:c79d  C6 31       DEC $31
.C:c79f  3E 20 D0    ROL $D020,X
.C:c7a2  52          JAM
.C:c7a3  45 56       EOR $56
.C:c7a5  49 4F       EOR #$4F
.C:c7a7  55 53       EOR $53,X
.C:c7a9  00          BRK
.C:c7aa  3C C6 33    NOOP $33C6,X
.C:c7ad  3E 20 CE    ROL $CE20,X
.C:c7b0  45 58       EOR $58
.C:c7b2  54 00       NOOP $00,X
.C:c7b4  5B C1 2D    SRE $2DC1,Y
.C:c7b7  D7 2C       DCP $2C,X
.C:c7b9  20 C6 31    JSR $31C6
.C:c7bc  2F C6 33    RLA $33C6
.C:c7bf  2C 20 D2    BIT $D220
.C:c7c2  C5 D4       CMP $D4
.C:c7c4  D5 D2       CMP $D2,X
.C:c7c6  CE 20 54    DEC $5420
.C:c7c9  4F 20 D3    SRE $D320
.C:c7cc  41 56       EOR ($56,X)
.C:c7ce  45 2F       EOR $2F
.C:c7d0  C5 58       CMP $58
.C:c7d2  49 54       EOR #$54
.C:c7d4  5D 00 D0    EOR $D000,X
.C:c7d7  F2          JAM
.C:c7d8  45 53       EOR $53
.C:c7da  53 20       SRE ($20),Y
.C:c7dc  C6 37       DEC $37
.C:c7de  20 54 4F    JSR $4F54
.C:c7e1  D3 41       DCP ($41),Y
.C:c7e3  56 45       LSR $45,X
.C:c7e5  20 52 4F    JSR $4F52
.C:c7e8  53 54       SRE ($54),Y
.C:c7ea  45 52       EOR $52
.C:c7ec  20 45 4E    JSR $4E45
.C:c7ef  54 52       NOOP $52,X
.C:c7f1  49 45       EOR #$45
.C:c7f3  53 2C       SRE ($2C),Y
.C:c7f5  4F 52 0D    SRE $0D52
.C:c7f8  D2          JAM
.C:c7f9  C5 D4       CMP $D4
.C:c7fb  D5 D2       CMP $D2,X
.C:c7fd  CE 20 54    DEC $5420
.C:c800  4F 45 58    SRE $5845
.C:c803  49 54       EOR #$54
.C:c805  20 50 52    JSR $5250
.C:c808  4F 47 52    SRE $5247
.C:c80b  41 4D       EOR ($4D,X)
.C:c80d  2E 00 CE    ROL $CE00
.C:c810  2F C1 00    RLA $00C1
.C:c813  CE 55 54    DEC $5455
.C:c816  53 00       SRE ($00),Y
.C:c818  CF 4C 44    DCP $444C
.C:c81b  00          BRK
.C:c81c  D0 53       BNE $C871
.C:c81e  4E 44 00    LSR $0044
.C:c821  C3 42       DCP ($42,X)
.C:c823  49 54       EOR #$54
.C:c825  00          BRK
.C:c826  D3 54       DCP ($54),Y
.C:c828  4F 4E 00    SRE $004E
.C:c82b  2D CC 45    AND $45CC
.C:c82e  56 00       LSR $00,X
.C:c830  D0 4F       BNE $C881
.C:c832  53 53       SRE ($53),Y
.C:c834  00          BRK
.C:c835  D0 48       BNE $C87F
.C:c837  41 5A       EOR ($5A,X)
.C:c839  00          BRK
.C:c83a  C9 DA       CMP #$DA
.C:c83c  4F 54 00    SRE $0054
.C:c83f  CD 45 4C    CMP $4C45
.C:c842  45 45       EOR $45
.C:c844  00          BRK
.C:c845  D0 41       BNE $C888
.C:c847  52          JAM
.C:c848  54 59       NOOP $59,X
.C:c84a  00          BRK
.C:c84b  3C C6 31    NOOP $31C6,X
.C:c84e  3E 20 43    ROL $4320,X
.C:c851  59 43 4C    EOR $4C43,Y
.C:c854  45 20       EOR $20
.C:c856  53 50       SRE ($50),Y
.C:c858  45 4C       EOR $4C
.C:c85a  4C 53 2C    JMP $2C53
.C:c85d  20 D2 C5    JSR $C5D2
.C:c860  D4 D5       NOOP $D5,X
.C:c862  D2          JAM
.C:c863  CE 20 54    DEC $5420
.C:c866  4F 20 53    SRE $5320
.C:c869  45 54       EOR $54
.C:c86b  00          BRK
.C:c86c  C2 52       NOOP #$52
.C:c86e  3A          NOOP
.C:c86f  20 00 3C    JSR $3C00
.C:c872  C6 31       DEC $31
.C:c874  3E 20 54    ROL $5420,X
.C:c877  4F 20 45    SRE $4520
.C:c87a  4E 54 45    LSR $4554
.C:c87d  52          JAM
.C:c87e  20 42 41    JSR $4142
.C:c881  53 45       SRE ($45),Y
.C:c883  20 44 41    JSR $4144
.C:c886  4D 41 47    EOR $4741
.C:c889  45 3A       EOR $3A
.C:c88b  20 00 D2    JSR $D200
.C:c88e  3A          NOOP
.C:c88f  20 00 3C    JSR $3C00
.C:c892  C6 31       DEC $31
.C:c894  3E 20 54    ROL $5420,X
.C:c897  4F 20 43    SRE $4320
.C:c89a  59 43 4C    EOR $4C43,Y
.C:c89d  45 20       EOR $20
.C:c89f  44 49       NOOP $49
.C:c8a1  53 54       SRE ($54),Y
.C:c8a3  41 4E       EOR ($4E,X)
.C:c8a5  43 45       SRE ($45,X)
.C:c8a7  00          BRK
.C:c8a8  3C C6 33    NOOP $33C6,X
.C:c8ab  3E 20 54    ROL $5420,X
.C:c8ae  4F 20 45    SRE $4520
.C:c8b1  4E 54 45    LSR $4554
.C:c8b4  52          JAM
.C:c8b5  20 42 41    JSR $4142
.C:c8b8  53 45       SRE ($45),Y
.C:c8ba  20 44 41    JSR $4144
.C:c8bd  4D 41 47    EOR $4741
.C:c8c0  45 00       EOR $00
.C:c8c2  31 30       AND ($30),Y
.C:c8c4  27 00       RLA $00
.C:c8c6  32          JAM
.C:c8c7  30 27       BMI $C8F0
.C:c8c9  00          BRK
.C:c8ca  33 30       RLA ($30),Y
.C:c8cc  27 00       RLA $00
.C:c8ce  34 30       NOOP $30,X
.C:c8d0  27 00       RLA $00
.C:c8d2  35 30       AND $30,X
.C:c8d4  27 00       RLA $00
.C:c8d6  36 30       ROL $30,X
.C:c8d8  27 00       RLA $00
.C:c8da  37 30       RLA $30,X
.C:c8dc  27 00       RLA $00
.C:c8de  38          SEC
.C:c8df  30 27       BMI $C908
.C:c8e1  00          BRK
.C:c8e2  39 30 27    AND $2730,Y
.C:c8e5  00          BRK
.C:c8e6  CD C1 C6    CMP $C6C1
.C:c8e9  CC C1 D2    CPY $D2C1
.C:c8ec  C6 C9       DEC $C9
.C:c8ee  D4 D2       NOOP $D2,X
.C:c8f0  DA          NOOP
.C:c8f1  D0 C6       BNE $C8B9
.C:c8f3  D2          JAM
.C:c8f4  C6 CF       DEC $CF
.C:c8f6  CD C1 C3    CMP $C3C1
.C:c8f9  CF D7 CF    DCP $CFD7
.C:c8fc  C8          INY
.C:c8fd  CC CC C5    CPY $C5CC
.C:c900  D2          JAM
.C:c901  C5 CC       CMP $CC
.C:c903  C5 D6       CMP $D6
.C:c905  C9 D7       CMP #$D7
.C:c907  C1 D3       CMP ($D3,X)
.C:c909  D4 C9       NOOP $C9,X
.C:c90b  CE D7 CF    DEC $CFD7
.C:c90e  C6 CC       DEC $CC
.C:c910  D2          JAM
.C:c911  C5 C7       CMP $C7
.C:c913  D2          JAM
.C:c914  D2          JAM
.C:c915  C5 D3       CMP $D3
.C:c917  C8          INY
.C:c918  D3 D0       DCP ($D0),Y
.C:c91a  C9 CE       CMP #$CE
.C:c91c  CF C7 CD    DCP $CDC7
.C:c91f  C1 CC       CMP ($CC,X)
.C:c921  C5 C6       CMP $C6
.C:c923  CC C1 CE    CPY $CEC1
.C:c926  C1 D0       CMP ($D0,X)
.C:c928  C1 D2       CMP ($D2,X)
.C:c92a  C6 C1       DEC $C1
.C:c92c  C6 CF       DEC $CF
.C:c92e  C9 CE       CMP #$CE
.C:c930  D3 CC       DCP ($CC),Y
.C:c932  D6 CF       DEC $CF,X
.C:c934  D0 CC       BNE $C902
.C:c936  D1 D5       CMP ($D5),Y
.C:c938  C6 C9       DEC $C9
.C:c93a  D3 C3       DCP ($C3),Y
.C:c93c  D3 C9       DCP ($C9),Y
.C:c93e  C8          INY
.C:c93f  CF D7 C1    DCP $C1D7
.C:c942  CD C1 C7    CMP $C7C1
.C:c945  C1 C1       CMP ($C1,X)
.C:c947  D2          JAM
.C:c948  C5 CE       CMP $CE
.C:c94a  CD D9 D3    CMP $D3D9
.C:c94d  C8          INY
.C:c94e  CF C7 D3    DCP $D3C7
.C:c951  D4 D3       NOOP $D3,X
.C:c953  D4 C6       NOOP $C6,X
.C:c955  CC D3 D0    CPY $D0D3
.C:c958  D4 CF       NOOP $CF,X
.C:c95a  D4 D2       NOOP $D2,X
.C:c95c  C2 D2       NOOP #$D2
.C:c95e  C1 CE       CMP ($CE,X)
.C:c960  CD C1 D3    CMP $D3C1
.C:c963  D4 D4       NOOP $D4,X
.C:c965  CF D0 C8    DCP $C8D0
.C:c968  D4 CF       NOOP $CF,X
.C:c96a  D9 CD C3    CMP $C3CD,Y
.C:c96d  C1 D2       CMP ($D2,X)
.C:c96f  C5 D3       CMP $D3
.C:c971  D4 C4       NOOP $C4,X
.C:c973  C5 D3       CMP $D3
.C:c975  D4 D7       NOOP $D7,X
.C:c977  DA          NOOP
.C:c978  D7 C1       DCP $C1,X
.C:c97a  D3 C1       DCP ($C1),Y
.C:c97c  D3 D0       DCP ($D0),Y
.C:c97e  CD C9 CA    CMP $CAC9
.C:c981  C1 D0       CMP ($D0,X)
.C:c983  C8          INY
.C:c984  C2 CC       NOOP #$CC
.C:c986  CC CF D4    CPY $D4CF
.C:c989  D2          JAM
.C:c98a  C4 C9       CPY $C9
.C:c98c  D3 C2       DCP ($C2),Y
.C:c98e  D7 C9       DCP $C9,X
.C:c990  D7 C1       DCP $C1,X
.C:c992  C6 C5       DEC $C5
.C:c994  C1 D2       CMP ($D2,X)
.C:c996  D7 C9       DCP $C9,X
.C:c998  CF C7 C9    DCP $C9C7
.C:c99b  CE D6 C9    DEC $C9D6
.C:c99e  D3 C5       DCP ($C5),Y
.C:c9a0  D3 C9       DCP ($C9),Y
.C:c9a2  C3 C1       DCP ($C1,X)
.C:c9a4  C5 D9       CMP $D9
.C:c9a6  D7 C9       DCP $C9,X
.C:c9a8  C4 D2       CPY $D2
.C:c9aa  C4 C9       CPY $C9
.C:c9ac  C9 CC       CMP #$CC
.C:c9ae  CD C9 C2    CMP $C2C9
.C:c9b1  CC D7 C9    CPY $C9D7
.C:c9b4  C7 C9       DCP $C9
.C:c9b6  D3 CF       DCP ($CF),Y
.C:c9b8  D3 C9       DCP ($C9),Y
.C:c9ba  D7 C9       DCP $C9,X
.C:c9bc  CD C1 D7    CMP $D7C1
.C:c9bf  C9 C8       CMP #$C8
.C:c9c1  C5 CD       CMP $CD
.C:c9c3  C1 C7       CMP ($C7,X)
.C:c9c5  CD DA DA    CMP $DADA
.C:c9c8  C7 CF       DCP $CF
.C:c9ca  D3 D5       DCP ($D5),Y
.C:c9cc  C5 CC       CMP $CC
.C:c9ce  C6 CF       DEC $CF
.C:c9d0  C6 CF       DEC $CF
.C:c9d2  C7 C1       DCP $C1
.C:c9d4  D4 C5       NOOP $C5,X
.C:c9d6  C4 C5       CPY $C5
.C:c9d8  C2 C1       NOOP #$C1
.C:c9da  C6 CC       DEC $CC
.C:c9dc  C3 CF       DCP ($CF,X)
.C:c9de  C4 C9       CPY $C9
.C:c9e0  D3 D0       DCP ($D0),Y
.C:c9e2  D0 D2       BNE $C9B6
.C:c9e4  D3 D5       DCP ($D5),Y
.C:c9e6  C1 CE       CMP ($CE,X)
.C:c9e8  C4 C5       CPY $C5
.C:c9ea  D3 D0       DCP ($D0),Y
.C:c9ec  C2 C9       NOOP #$C9
.C:c9ee  D3 CF       DCP ($CF),Y
.C:c9f0  D7 C8       DCP $C8,X
.C:c9f2  C7 D2       DCP $D2
.C:c9f4  D3 D5       DCP ($D5),Y
.C:c9f6  C2 C5       NOOP #$C5
.C:c9f8  C4 C5       CPY $C5
.C:c9fa  D7 C9       DCP $C9,X
.C:c9fc  DA          NOOP
.C:c9fd  D7 C8       DCP $C8,X
.C:c9ff  C5 D2       CMP $D2
.C:ca01  C2 C8       NOOP #$C8
.C:ca03  C1 C6       CMP ($C6,X)
.C:ca05  CF CD C5    DCP $C5CD
.C:ca08  CD C5 C2    CMP $C2C5
.C:ca0b  C1 D3       CMP ($D3,X)
.C:ca0d  D0 C3       BNE $C9D2
.C:ca0f  C1 CD       CMP ($CD,X)
.C:ca11  D2          JAM
.C:ca12  CE C9 CC    DEC $CCC9
.C:ca15  C1 C8       CMP ($C8,X)
.C:ca17  C5 C1       CMP $C1
.C:ca19  CC C2 D2    CPY $D2C2
.C:ca1c  CB D2       SBX #$D2
.C:ca1e  CD C1 CD    CMP $CDC1
.C:ca21  C1 00       CMP ($00,X)
.C:ca23  C9 29       CMP #$29
.C:ca25  20 CD 49    JSR $49CD
.C:ca28  4E 20 C8    LSR $C820
.C:ca2b  D0 3A       BNE $CA67
.C:ca2d  20 00 CA    JSR $CA00
.C:ca30  29 20       AND #$20
.C:ca32  CD 41 58    CMP $5841
.C:ca35  20 C8 D0    JSR $D0C8
.C:ca38  3A          NOOP
.C:ca39  20 00 D5    JSR $D500
.C:ca3c  29 20       AND #$20
.C:ca3e  D0 52       BNE $CA92
.C:ca40  4F 4E 4F    SRE $4F4E
.C:ca43  55 4E       EOR $4E,X
.C:ca45  3A          NOOP
.C:ca46  20 00 D6    JSR $D600
.C:ca49  29 20       AND #$20
.C:ca4b  C1 54       CMP ($54,X)
.C:ca4d  54 20       NOOP $20,X
.C:ca4f  D6 45       DEC $45,X
.C:ca51  52          JAM
.C:ca52  42          JAM
.C:ca53  3A          NOOP
.C:ca54  20 00 FF    JSR $FF00
Weber G
Posts: 125
Joined: Tue Dec 15, 2020 9:58 am

Re: C64 BT2: complete monster list

Post by Weber G »

You will not find any table without the corresponding code.

Sure, I can provide you the code extracts, but would it help you?

I already provided you the code extracts for the attack texts. Could you understand these code? Do you know what it does? If not, use google for a command-reference and go through the code step by step.

I really want to help you, but to provide formula or code without understanding doesn't help.

If you understand the code with the attack-text, then we can continue with the other bytes.
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Re: C64 BT2: complete monster list

Post by Darendor »

Weber G wrote: Tue Mar 08, 2022 8:38 am You will not find any table without the corresponding code.

Sure, I can provide you the code extracts, but would it help you?

I already provided you the code extracts for the attack texts. Could you understand these code? Do you know what it does? If not, use google for a command-reference and go through the code step by step.

I really want to help you, but to provide formula or code without understanding doesn't help.

If you understand the code with the attack-text, then we can continue with the other bytes.
No. I could not understand the code extracts.

I tried searching for it in the game with BTII running, but it told me to go pound sand.

It's one thing to find the text in the code, but quite another (for me at least) to follow the code arbitrarily.

I don't know how you do it so easily.
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