A New Tale - Fan Project

Bard's Tale sequels related discussions
Weber G
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Re: A New Tale - Fan Project

Post by Weber G »

What, specifically, happens when one ventures down to level 2 without whatsisnuts' skull with them?
The only difference are the five flags. But I think it's nearly impossible to success at level2 with these hindrances.
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

I was merely asking for the sake of accurately mapping the level.
Weber G
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Re: A New Tale - Fan Project

Post by Weber G »

I was merely asking for the sake of accurately mapping the level.
Ok, understood!
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

Boy are you ever stingy with XP when it comes to Beholders - 228 for fighting 10 of them?

Sheesh.
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

At 19N, 9E on level 2 of the Crypt, the word "comming" should be "coming".
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

Ok so, just some advice here...

Beware of overloading the party in the late game with MacGuffin-type items, because the party won't have enough space in their collective inventory.

I mean, at this point I have:

- amulet
- goblin figurine
- skull
- mirror
- crypt key
- coin

So between all that, and things like armor, weapons, flame horn for bard, mage and conjurstaves for spellcasters and the like, there isn't much room left...
Last edited by Darendor on Mon Sep 13, 2021 9:18 pm, edited 1 time in total.
Weber G
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Re: A New Tale - Fan Project

Post by Weber G »

Boy are you ever stingy with XP when it comes to Beholders - 228 for fighting 10 of them?
This must be that already known bug. I thought I had fixed it for all monsters... So probably not for the 'easy' beholders... :?
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

Weber G wrote: Mon Sep 13, 2021 7:56 pm
Boy are you ever stingy with XP when it comes to Beholders - 228 for fighting 10 of them?
This must be that already known bug. I thought I had fixed it for all monsters... So probably not for the 'easy' beholders... :?
What "already known bug"?
Weber G
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Re: A New Tale - Fan Project

Post by Weber G »

What "already known bug"?
After I finished all the monsters for the new game, I found this bug in the original game. So I had to update some of my creations...
It seems that I forgot the Beholders...
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

Maybe post the bug so it can be fixed in the vanilla game too.
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

On Crypt level 3, at 20N, 6E, the word "been" should not be there.
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

Wandering the Crypt level 3, the plural form of "Master Sorcerer" is "Master Sorcerer", missing the "s".
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

The battle at 15N, 4E on Crypt Level 3 is literally unbeatable. The Mangar Lich completely annihilates the party, no matter what.
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

In Mangar's Tower level 1, the hint at 0N, 13E has the word "slain", which is superfluous. Since they're skeletons, they're obviously dead already and therefore it is unnecessary to point out that they're dead.
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Darendor
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Re: A New Tale - Fan Project

Post by Darendor »

GAME-BREAKING BUG ALERT

The "possession" trap at 1N, 20E keeps auto-repeating, trapping the player and preventing any progress.

Seems like you forgot to set the "clear" flag once the party cures the DISP member and discontinues combat.
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