The Destiny Knight Bonuses
Posted: Tue Oct 02, 2007 4:56 am
This is what I have figured out about the bonuses so far:
1. The bonuses are given to the archmage who reforged the segments into one at the temple. Equipping the scepter itself doesn't seem to do much.
2. The archmage gains a permanent bonus to AC.
3. Critical hits will instead fully restore the Destiny Knight's health. In general, the archmage will have greatly increased luck compared to everyone else. I haven't tried seeing if the Destiny Knight will regain health upon dying by simply taking too much damage.
4. It seems that in the Lagoth Zanta battle, the idea is that the Destiny Knight is supposed to do that battle all by himself. It is quite impossible for anyone else to make it through that battle alive except by the Destiny Knight wasting his SPs bringing them back to life, or by spamming ZZGO.
5. Lagoth Zanta is clearly not aware of condition number 1. Otherwise, he would just give up and surrender to the Destiny Knight like he should.
1. The bonuses are given to the archmage who reforged the segments into one at the temple. Equipping the scepter itself doesn't seem to do much.
2. The archmage gains a permanent bonus to AC.
3. Critical hits will instead fully restore the Destiny Knight's health. In general, the archmage will have greatly increased luck compared to everyone else. I haven't tried seeing if the Destiny Knight will regain health upon dying by simply taking too much damage.
4. It seems that in the Lagoth Zanta battle, the idea is that the Destiny Knight is supposed to do that battle all by himself. It is quite impossible for anyone else to make it through that battle alive except by the Destiny Knight wasting his SPs bringing them back to life, or by spamming ZZGO.
5. Lagoth Zanta is clearly not aware of condition number 1. Otherwise, he would just give up and surrender to the Destiny Knight like he should.