8-Bit BTCS - 6502 Reverse Engineering Project

Any developer realated stuff
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Post by Darendor »

...*cough*...
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Post by Darendor »

Just an update:

I've solved the issue with memory by splitting the reader up into two seperate programs chained together. I reclaimed about 4000 bytes which should be plenty enough to let me finish rendering the unfinished dungeon tile translations.

This of course means it'll take twice as long to debug any errors I make, but such is the price of progress.:?

Cheer me along, folks. I could use the pick-me-up.
Chaney
Posts: 100
Joined: Tue Jun 27, 2006 7:56 pm
Location: California

Post by Chaney »

Your tenacity is pretty damn impressive.
When in doubt, kick your neighbors dog!
User avatar
dragonbait
Posts: 124
Joined: Tue May 15, 2007 12:21 am
Location: Under the Ruins of Yulash

Post by dragonbait »

Yep. Have a beer on us. Actually why not go down to the cellar and pick out a nice bottle of wine. Watch out for the monsters. :)
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Post by Darendor »

Skip the beer, I'll have an iced tea.

I present to the Bard's Tale community a fully functional alpha-tested Bard's Tale I Dungeon Layout reader.

http://www.mediafire.com/?sharekey=2273 ... f6e8ebb871
Download "btdungeoneditor.d64" and load "BOOT.PRG" and run it to see it.

What's new:
- Every single dungeon level should render correctly! However, I need you people to take the time to examine the maps thoroughly and compare them to your own notes to ensure no errors exist.
- The memory issue is solved! For now anyways.

In case you don't read the blurb when it prompts you for the dungeon disk, hit F1 on your emulator to return to the menu and F7 cold-boots the C64.

Now, what I need from you (Horpner, you out there?) people is to tell me if there's any wall/secret door/door combination that hasn't been coded yet. I can't go ahead and put in an edit mode until I know I've nailed every single combination and I fear that all the dungeon levels don't necessarily present all combinations.

Tell me what you all think.
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Post by Darendor »

The following decimal codes represent tiles that need to be assigned dungeon schemes:
11, 14, 15, 27, 30, 31, 42, 43, 44, 45, 46, 47, 50, 51, 55, 56, 58, 59, 60, 61, 62, 63, 75, 78, 79, 95, 107, 108, 109, 111,
113, 114, 115, 119, 120, 123, 124, 125, 126, 127, 131, 135, 138, 139, 140, 141, 142, 143, 151, 156, 157, 158, 159, 162,
163, 167, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 195,
198, 199, 201, 202, 203, 204, 205, 206, 207, 211, 212, 215, 216, 218, 219, 220, 221, 222, 223, 225, 226, 227, 228, 230,
232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255.

126 to go out of 256. Oh what fun.
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Post by Darendor »

Down to 72 tiles left. Whee haw.
User avatar
Horpner
Posts: 224
Joined: Thu Jan 08, 2009 11:53 pm
Location: New England
Contact:

Post by Horpner »

Awesome work! :)

I'm interested to see what the secret doors look like.
Death and drek? WTF?
Chaney
Posts: 100
Joined: Tue Jun 27, 2006 7:56 pm
Location: California

Post by Chaney »

Alright, a few questions and comments.
I am looking over the Wine Cellars-Level 1. Are all of the specials supposed to have the special cursor? I noticed that some of the messages do, some don't
I don't know if it is the emulator that I am using(CCS64), but the top few rows are not accessible-they don't show up and scrolling up doesn't help.
When in doubt, kick your neighbors dog!
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Post by Darendor »

Chaney wrote:Alright, a few questions and comments.
I am looking over the Wine Cellars-Level 1. Are all of the specials supposed to have the special cursor? I noticed that some of the messages do, some don't
I don't know if it is the emulator that I am using(CCS64), but the top few rows are not accessible-they don't show up and scrolling up doesn't help.
Care to post a couple of screenshots?
Chaney
Posts: 100
Joined: Tue Jun 27, 2006 7:56 pm
Location: California

Post by Chaney »

When in doubt, kick your neighbors dog!
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Post by Darendor »

That takes me to my Mediafire account, not yours. :?
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Post by Darendor »

Horpner wrote:Awesome work! :)

I'm interested to see what the secret doors look like.
I'm wondering what your input is at this point, Horpity-Horp-Horp-Horp.

Yes, I ate/drank a ton of sugar. Don't mind me for the next few hours. :?
Chaney
Posts: 100
Joined: Tue Jun 27, 2006 7:56 pm
Location: California

Post by Chaney »

When in doubt, kick your neighbors dog!
Chaney
Posts: 100
Joined: Tue Jun 27, 2006 7:56 pm
Location: California

Post by Chaney »

When I click on that link it goes right to the files. Evidently it is using cookies to go to "my" page.
When in doubt, kick your neighbors dog!
Post Reply