Posted: Sun Mar 15, 2009 12:10 pm
Well I inestigated the NMAx a bit (and am going to continue now) and found, that Hopner's memory analyze is a VERY good start, however some things seem to be different than he thought.
A dungeon file seems to be a FIXED size and structure, and the ending "prevent empty directory" texts state clear their purpose: this dungeon file does not contain enough text to fill up the fixed dungeon file structure, so it is filled with that dummy stuff, This likely is to prevent the DOS, the main program or any developer on the original program from scratching parts of the defined structure.
I will soon come up with my interpretation of the dungeon files and with the questions remaining in my interpretation.
A dungeon file seems to be a FIXED size and structure, and the ending "prevent empty directory" texts state clear their purpose: this dungeon file does not contain enough text to fill up the fixed dungeon file structure, so it is filled with that dummy stuff, This likely is to prevent the DOS, the main program or any developer on the original program from scratching parts of the defined structure.
I will soon come up with my interpretation of the dungeon files and with the questions remaining in my interpretation.