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Curse of the Azure Bonds
Posted: Mon Feb 23, 2009 3:34 am
by Darendor
Now I'm playing Curse of the Azure Bonds.
The FIX option when in camp is quite handy.
Posted: Mon Feb 23, 2009 3:34 pm
by Horpner
I can't play without "Fix" and the feature that remembers your list of spells.
Posted: Mon Feb 23, 2009 4:39 pm
by Darendor
Horpner wrote:I can't play without "Fix" and the feature that remembers your list of spells.
What feature is that?
I was not amused when I was stuck with nothing but lightning bolt spells against shambling mounds.

Posted: Mon Feb 23, 2009 4:45 pm
by Chaney
The "remember" feature is automatic. When you are in camp, press R and it will rest long enough to memorize the spells that have been used. If you want to change what spells you have memorized, press m and exit(intead of keep). It will then bring up the spell list and you pick which ones to use, that you don't already have memorized. You can cast and lose ones that you don't like. That way you can change what is in your spellbook.
Posted: Fri Feb 27, 2009 3:39 am
by Darendor
I can't be bothered to beat the game. So I declare it beaten.
I made it to Myth Drannor before realizing I was very, very bored of SSI games.

Posted: Fri Feb 27, 2009 1:17 pm
by Horpner
I never beat "Curse" either. I think I got stuck somewhere. It's one of the oldies I've never revisited.