Any developer realated stuff
Darendor
Posts: 1503 Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada
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by Darendor » Thu Feb 26, 2009 9:25 pm
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Last edited by
Darendor on Wed Mar 04, 2009 2:00 am, edited 1 time in total.
Darendor
Posts: 1503 Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada
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by Darendor » Fri Feb 27, 2009 2:11 am
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Last edited by
Darendor on Wed Mar 04, 2009 2:00 am, edited 1 time in total.
Darendor
Posts: 1503 Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada
Post
by Darendor » Fri Feb 27, 2009 8:30 pm
Just a minor(ish) update - about a half dozen tiles weren't rendered properly and have now been whipped into submission.
Also I tightened up the memory deal so I have some more bytes to work with.
Someone post they care, please.
Darendor
Posts: 1503 Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada
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by Darendor » Sat Feb 28, 2009 6:40 am
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Last edited by
Darendor on Wed Mar 04, 2009 2:01 am, edited 1 time in total.
Darendor
Posts: 1503 Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada
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by Darendor » Mon Mar 02, 2009 4:05 am
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Last edited by
Darendor on Wed Mar 04, 2009 2:01 am, edited 2 times in total.
Chaney
Posts: 100 Joined: Tue Jun 27, 2006 7:56 pm
Location: California
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by Chaney » Mon Mar 02, 2009 1:11 pm
Don't worry-we are out there. I will try to give it a run today some time.
When in doubt, kick your neighbors dog!
Chaney
Posts: 100 Joined: Tue Jun 27, 2006 7:56 pm
Location: California
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by Chaney » Mon Mar 02, 2009 7:23 pm
I just took her for a quick spin. I did a simple mod to 1 dungeon, then loaded it to make sure that it took. Everything worked as planned.
When in doubt, kick your neighbors dog!
Marco
Posts: 81 Joined: Mon Dec 10, 2007 7:45 pm
Contact:
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by Marco » Mon Mar 02, 2009 8:38 pm
In one of the other threads around here, it was pointed out that BT1 engine seems to have strict limitations on, for example, the number of spinners a level can have. Do you manage to bypass this, or can we potentially crash the whole thing by trying to put too much extra stuff?
Marco.
Darendor
Posts: 1503 Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada
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by Darendor » Mon Mar 02, 2009 9:01 pm
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Last edited by
Darendor on Wed Mar 04, 2009 2:01 am, edited 1 time in total.
Darendor
Posts: 1503 Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada
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by Darendor » Mon Mar 02, 2009 9:02 pm
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Last edited by
Darendor on Wed Mar 04, 2009 2:01 am, edited 1 time in total.
Darendor
Posts: 1503 Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada
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by Darendor » Mon Mar 02, 2009 9:04 pm
Forgot to mention you cycle through the tiles by pressing "," and ".". Sorry about that.
Chaney
Posts: 100 Joined: Tue Jun 27, 2006 7:56 pm
Location: California
Post
by Chaney » Mon Mar 02, 2009 9:09 pm
I played with the sewers level 1
When in doubt, kick your neighbors dog!
Darendor
Posts: 1503 Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada
Post
by Darendor » Mon Mar 02, 2009 9:40 pm
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Last edited by
Darendor on Wed Mar 04, 2009 2:01 am, edited 1 time in total.
Chaney
Posts: 100 Joined: Tue Jun 27, 2006 7:56 pm
Location: California
Post
by Chaney » Mon Mar 02, 2009 9:45 pm
The whole level came in. I just made a couple of quick changes to see if they stuck.
When in doubt, kick your neighbors dog!
Darendor
Posts: 1503 Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada
Post
by Darendor » Mon Mar 02, 2009 10:00 pm
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Last edited by
Darendor on Wed Mar 04, 2009 2:02 am, edited 1 time in total.