8-Bit BTCS New Thread

Any developer realated stuff
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Darendor
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8-Bit BTCS New Thread

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Darendor
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Post by Darendor »

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Darendor
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Post by Darendor »

Just a minor(ish) update - about a half dozen tiles weren't rendered properly and have now been whipped into submission.

Also I tightened up the memory deal so I have some more bytes to work with.

Someone post they care, please. :?
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Darendor
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Post by Darendor »

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Post by Darendor »

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Chaney
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Post by Chaney »

Don't worry-we are out there. I will try to give it a run today some time.
When in doubt, kick your neighbors dog!
Chaney
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Post by Chaney »

I just took her for a quick spin. I did a simple mod to 1 dungeon, then loaded it to make sure that it took. Everything worked as planned.
When in doubt, kick your neighbors dog!
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Marco
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Post by Marco »

In one of the other threads around here, it was pointed out that BT1 engine seems to have strict limitations on, for example, the number of spinners a level can have. Do you manage to bypass this, or can we potentially crash the whole thing by trying to put too much extra stuff?

Marco.
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Darendor
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Post by Darendor »

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Post by Darendor »

Forgot to mention you cycle through the tiles by pressing "," and ".". Sorry about that.
Chaney
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Post by Chaney »

I played with the sewers level 1
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Darendor
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Post by Darendor »

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Chaney
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Post by Chaney »

The whole level came in. I just made a couple of quick changes to see if they stuck.
When in doubt, kick your neighbors dog!
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Darendor
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Post by Darendor »

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