Sewers Level 2


More of the same monsters - they just travel in bigger numbers.

There are some rotted clothes and bones here. I'm checking now for a wallet...

Kill Zombies quickly. They hurt!

Spiders seem to travel in large numbers.

I am told to "Heed not what is beyond understanding."

Hey, if you're low on spell points, why cast GRRE when LERE will do for light?

"You face death itself in the form of 2 Conjurers..." Well not really...

Sometimes you can't see messages on walls because as soon as you step foot into the area where the message resides, you are attacked by monsters. Once the battle is over, the message does not display. You have to move to a different square and then back to the square with the message in order to see it.

When you stumble on areas of darkness, it's best to map all the areas surrounding the area of darkness. That way, at least you have it contained on your maps. Otherwise, if you try to map an area in the dark, it's easy to get disoriented in the dark.

There is no exit until the seven words are said

Something smells... (and it's not me this time!!!)

A light beam from the surface is mirrored down here and focused to a burning ray, blocking the corridor. Do you wish to: Try crossing

Thor is the greatest son of Odin.

Know this, that a man called Tarjan thought to many to be insane, had through wizardly powers proclaimed himself a god in Skara Brae a hundred years ago. His image is locked in stone until made whole again.

Okay, so I'm in the middle of this huge area of darkness, and I encountered two traps. Now I really want to know who traveled down into the Sewers, and then went into this large area of impenetrable darkness and carefully set two traps without hurting their fingers.

I played The Bard's Tale 1 about ten years ago on my Commodore 64. I only made it to Sewers Level 2, after spending countless hours at it. It's only taken me roughly ten hours to get my party in shape to handle this level, where as on my C64, like I just said, it took countless hours, weeks, and months. I would have to say that the IBM PC version of this game runs much faster, and I'm sure that's why I can advance so quickly in this game now. I remember it used to take F O R E V E R for the game to load, and every fight would take an eternity to load, fight, and then give me treasure.

My party found a portal leading downwards, to the last level of this sewage-infested sewer.





Several more groups of soldiers attacked while the party investigated the building they appeared in. In a corner to the west, yet another death's-head appeared, asking once again the familiar question.

Arbo sighed, not expecting much, and said "Ares?"

The party transported to another place. They found themselves in a ten foot cubicle with one door leading north. A chilling wind passed, whispering "I am Yen-Lo-Wang." Morolinith quickly wrote down the new name. The party stepped out into the middle of the clash between opposed groups of Norman knights and Saxon peasants. In the mayhem, though, no one noticed the party slink past.

In the center of the town they encountered another death'a-head. Yen-Lo-Wang was not the name of the War God here. The party continued to the northwest, where they entered a long hall through which they passed into another time and another place. The combatants were similar to those the party first encountered in Tarmitia, but the city they were destroying was different. It was also deathly cold in this place called Stalingrad.

In a building to the west they stepped through a time portal and the climate was immediately better. There was a war going on here as well. Barbarians -- Mongols, the party inferred by the cries in the streets were sacking the city of K'un Wang.

Origen halted the party. "Do any of you have an idea how we're going to find Werra?" he wanted to know.

"I think we have to correctly name all of the death's-heads," said Morolinith.

"But that means we'll have to revisit each of these places several times!" groaned Adelard.

"If we have to, that's what we'll do," said Origen. "Anything elsel" "That's just one option." said Arbo. "An alternative is to go straight to Berlin. We can just give the name 'Tyr' and then 'Werra'. Cuts down on the travel." Nobody knew where Arbo figured this out, least of all Arbo. Origen pondered this bit of advice, but decided to carry out their original plan to visit all the dimensions.

The party passed through each of the seven battlefields between two to four times. Whenever they received a name for a War God, they had to travel to the plane on which that god ruled, speak his name to the deaths-head, and get teleported to another plane where they would receive a new name.

The party eventually got teleported to Berlin, where they had started. They retumed to the death's-head they had first encountered and spoke its name: "Tyr." The deaths-head here had another bidding as well: "Now say my true name, if you dare." Arbo said "Werra," and they were teleponed to Werra's Hall of Tarmitia.



You can contact me at WebMaster@BardsTale.com. Until next month, farewell fellow Bard's Tale fans!
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