THE BARD'S LORE I SPELLBOOK --------------------------- Class: Conjurer Level: 1 Name: No Song Code: NOSO Points: 2 Range: 50 Extra range: Normal Type: Regenerate Bard Songs Amount: -1 Target: N/A Dice: 1d2 Duration: One Turn Effect: A song is gone Name: Bugs Code: BUGS Points: 4 Range: 10 Extra range: Normal Type: Damage Target: Group Target Dice: 1d4 Duration: One Turn Effect: Bugs errupt on Level: 2 Name: Glowing Light Code: GLOW Points: 5 Range: 10 Extra range: Normal Type: Light Target: N/A Dice: 1d2 Duration: Short Effect: Glowing light appears Name: Trap Zap Code: TRAP Points: 6 Range: 30 Extra range: Normal Type: Trap Destruction Target: N/A Dice: 1d2 Duration: Long Effect: Traps unlock Level: 3 Name: Shield Code: SHLD Points: 5 Range: 10 Extra range: Normal Type: Armor Class Bonus Bonus: 5 Target: Group Target Dice: 1d2 Duration: Short Effect: A shield protects Name: Painful Mist Code: MIST Points: 6 Range: 40 Extra range: Normal Type: Damage By Level Target: Group Target Dice: 2d4 Duration: One Turn Effect: A mist of pain hits Level: 4 Name: Bard Song Code: BARD Points: 7 Range: 10 Extra range: Normal Type: Regenerate Bard Songs Amount: 1 Target: N/A Dice: 1d2 Duration: One Turn Effect: A song is born Name: Haunted Slime Code: HASL Points: 9 Range: 10 Extra range: Normal Type: Summon Illusion Name: Target: N/A Dice: 1d2 Duration: One Turn Effect: Slime is forming Level: 5 Name: Fix It Code: FIXI Points: 11 Range: 10 Extra range: Normal Type: Heal Target: Single Target Dice: 1d10 Duration: One Turn Effect: Mage fixes Name: Jolt Code: JOLT Points: 9 Range: 20 Extra range: Normal Type: Damage Target: Group Target Dice: 5d4 Duration: One Turn Effect: Joltshocks hits Level: 6 Name: Regenerate Points Code: REGE Points: 11 Range: 10 Extra range: Normal Type: Heal Target: Group Target Dice: 1d10 Duration: One Turn Effect: Mage-rain regenerates Name: Leia Code: LEIA Points: 12 Range: 10 Extra range: Normal Type: Summon Illusion Name: Target: N/A Dice: 1d2 Duration: One Turn Effect: Leia appears Level: 7 Name: Extra Hit Code: XTRA Points: 16 Range: 10 Extra range: Normal Type: Hit Bonus Bonus: 5 Target: Single Target Dice: 1d2 Duration: Combat Effect: Strength endows Name: Fire Wind Code: FIRE Points: 13 Range: 70 Extra range: Normal Type: Damage Target: Group Target Dice: 5d8 Duration: One Turn Effect: Fire wind burns Class: Magician Level: 1 Name: Map Sight Code: MAPS Points: 3 Range: 30 Extra range: Normal Type: Scry Sight Target: N/A Dice: 1d2 Duration: One Turn Effect: You see a map Name: Secret Door Code: SEDO Points: 9 Range: 10 Extra range: Normal Type: Secret Door Detection Target: N/A Dice: 1d2 Duration: One Turn Effect: See secret doors Level: 2 Name: Light Beam Code: BEAM Points: 10 Range: 10 Extra range: Normal Type: Light Target: N/A Dice: 1d2 Duration: Medium Effect: Beams of light Name: Magic Boot Code: KICK Points: 10 Range: 10 Extra range: Normal Type: Damage Target: Single Target Dice: 4d6 Duration: One Turn Effect: Boots kick Level: 3 Name: Combat Shield Code: COSH Points: 10 Range: 10 Extra range: Normal Type: Armor Class Bonus Bonus: 10 Target: Group Target Dice: 1d2 Duration: Combat Effect: A combat shield lifts Name: Iron Fists Code: IRON Points: 13 Range: 40 Extra range: Normal Type: Damage Target: Group Target Dice: 5d8 Duration: One Turn Effect: Iron fists smashes Level: 4 Name: Suck Lifejuice Code: SUCK Points: 17 Range: 10 Extra range: Normal Type: Damage Target: Single Target Dice: 5d12 Duration: One Turn Effect: Sucking juice upon Name: Raging Flames Code: RAGE Points: 16 Range: 30 Extra range: Double Type: Damage Target: Group Target Dice: 8d8 Duration: One Turn Effect: Raging flames burn Level: 5 Name: Heal Bandage Code: BAND Points: 18 Range: 10 Extra range: Normal Type: Heal Target: Single Target Dice: 6d12 Duration: One Turn Effect: Heal bandages cures Name: Kalle Anka Code: Duck Points: 18 Range: 10 Extra range: Normal Type: Summon Monster Name: Target: N/A Dice: 1d2 Duration: One Turn Effect: Kalle Anka appears Level: 6 Name: Elixir of Healing Code: ELIX Points: 18 Range: 10 Extra range: Normal Type: Heal Target: Group Target Dice: 6d12 Duration: One Turn Effect: Elixir is offered Name: Drain Level Code: DROP Points: 19 Range: 40 Extra range: Normal Type: Drain Level Target: Single Target Dice: 1d2 Duration: One Turn Effect: A leveldrainer hits Level: 7 Name: Gain Levels Code: GAIN Points: 35 Range: 10 Extra range: Normal Type: Restore Lost Levels Target: Single Target Dice: 1d2 Duration: One Turn Effect: Strength hits Name: Stun Shocker Code: STUN Points: 24 Range: 50 Extra range: Normal Type: Damage Target: Group Target Dice: 4d20 Duration: One Turn Effect: Stun Shocks hits Class: Sorcerer Level: 1 Name: Posion Agent Code: SICK Points: 9 Range: 80 Extra range: Normal Type: Poison Target: Single Target Dice: 1d2 Duration: Permanent Effect: Sickness hits Name: Cure Poison Code: CUPO Points: 8 Range: 10 Extra range: Normal Type: Cure Poison Target: Single Target Dice: 1d2 Duration: Permanent Effect: Curing wind hits Level: 2 Name: Dispel Magic Code: DIMA Points: 14 Range: 90 Extra range: Normal Type: Dispel Magic Target: All Monster Groups Dice: 1d2 Duration: One Turn Effect: True cloud hits Name: Possess Code: POSS Points: 12 Range: 70 Extra range: Normal Type: Possess Target: Single Target Dice: 1d2 Duration: Permanent Effect: Possesses Level: 3 Name: Star Light Code: STAR Points: 15 Range: 10 Extra range: Normal Type: Light Target: N/A Dice: 1d2 Duration: Long Effect: Magic star lights up Name: Armor Mess Up Code: MESS Points: 15 Range: 50 Extra range: Normal Type: Armor Class Bonus Bonus: -10 Target: Group Target Dice: 1d2 Duration: Combat Effect: Armor wavers upon Level: 4 Name: Dispel Illusion Code: DIIL Points: 15 Range: 90 Extra range: Normal Type: Dispel Illusion Target: All Monster Groups Dice: 1d2 Duration: One Turn Effect: Revealing winds hits Name: Dispossess Code: DISP Points: 20 Range: 10 Extra range: Normal Type: Dispossess Target: Single Target Dice: 1d2 Duration: Permanent Effect: Curing Level: 5 Name: Demon Code: DEMO Points: 26 Range: 10 Extra range: Normal Type: Summon Illusion Name: Target: N/A Dice: 1d2 Duration: One Turn Effect: Arrival from the pits Name: Temp. Increase Code: HEAT Points: 20 Range: 30 Extra range: Normal Type: Damage Target: Group Target Dice: 10d10 Duration: One Turn Effect: A heatwind fries Level: 6 Name: Restore Points Code: REST Points: 32 Range: 10 Extra range: Normal Type: Heal Target: Single Target Dice: 32d100 Duration: One Turn Effect: A lotion restores Name: Chilling Breath Code: COLD Points: 30 Range: 40 Extra range: Normal Type: Damage Target: Group Target Dice: 10d20 Duration: One Turn Effect: Cold breath freezes Level: 7 Name: Heal All Code: HEAL Points: 50 Range: 10 Extra range: Normal Type: Heal Target: Group Target Dice: 32d100 Duration: One Turn Effect: A healing light cures Name: Party Pain Code: PAIN Points: 32 Range: 50 Extra range: Normal Type: Damage Target: All Monster Groups Dice: 12d20 Duration: One Turn Effect: Pins of Pain hits Class: Wizard Level: 1 Name: Free the poison Code: FREE Points: 12 Range: 10 Extra range: Normal Type: Cure Poison Target: Group Target Dice: 1d2 Duration: Permanent Effect: Curing rain endows Name: Eternal Torch Code: ETER Points: 10 Range: 10 Extra range: Normal Type: Light Target: N/A Dice: 1d2 Duration: Indefinite Effect: A magic flame burns Level: 2 Name: Insanity Code: HAHA Points: 14 Range: 40 Extra range: Normal Type: Cause Insanity Target: Single Target Dice: 1d2 Duration: Permanent Effect: Insanity strikes Name: Flesh Hurter Code: HURT Points: 10 Range: 30 Extra range: Normal Type: Damage Target: Group Target Dice: 11d8 Duration: One Turn Effect: A fleshhurter burns Level: 3 Name: Cure Insanity Code: SANE Points: 16 Range: 10 Extra range: Normal Type: Cure Insanity Target: Single Target Dice: 1d2 Duration: Permanent Effect: Sanity rain reaches Name: Life Giver Code: LIVE Points: 19 Range: 10 Extra range: Normal Type: Resurrect Target: Single Target Dice: 1d2 Duration: One Turn Effect: Rain of life endows Level: 4 Name: Melee Crush Code: MELE Points: 20 Range: 10 Extra range: Normal Type: Damage By Level Target: Group Target Dice: 10d10 Duration: One Turn Effect: Melee wind crushes Name: Deadly Daggers Code: JAWS Points: 20 Range: 70 Extra range: Normal Type: Damage Target: Group Target Dice: 10d10 Duration: One Turn Effect: Jawdaggers stab Level: 5 Name: Killing Cloud Code: KILL Points: 27 Range: 30 Extra range: Normal Type: Kill Target: Single Target Dice: 1d2 Duration: One Turn Effect: Killer cloud stuns Name: Stronger Steel Code: STRO Points: 26 Range: 90 Extra range: Normal Type: Hit Bonus Bonus: 10 Target: Single Target Dice: 1d2 Duration: Combat Effect: Steel affects Level: 6 Name: Poison Kiss Code: KISS Points: 40 Range: 10 Extra range: Normal Type: Damage Target: Single Target Dice: 20d20 Duration: One Turn Effect: A poisoned kiss hits Name: Ice Cones Code: ICES Points: 30 Range: 50 Extra range: Normal Type: Damage Target: Group Target Dice: 10d10 Duration: One Turn Effect: Ice cones slashes Level: 7 Name: Captain Kirk Code: KIRK Points: 45 Range: 10 Extra range: Normal Type: Summon Monster Name: Target: N/A Dice: 1d2 Duration: One Turn Effect: You beam down Kirk Name: Major Bash Code: BASH Points: 40 Range: 40 Extra range: Normal Type: Damage Target: All Monster Groups Dice: 20d20 Duration: One Turn Effect: Major pain bashses Class: Archmage Level: 1 Name: Cure Paralysis Code: CUPA Points: 10 Range: 10 Extra range: Normal Type: Cure Paralysis Target: Single Target Dice: 1d2 Duration: Permanent Effect: Curing rain endows Name: Lesser Hitpower Code: LESS Points: 7 Range: 90 Extra range: Normal Type: Hit Bonus Bonus: -10 Target: Single Target Dice: 1d2 Duration: Combat Effect: Weakening rain hits Level: 2 Name: Paralyze Code: PARA Points: 18 Range: 60 Extra range: Normal Type: Paralyze Target: Single Target Dice: 1d2 Duration: Permanent Effect: Paralyzing fire hits Name: Aging Agent Code: AGES Points: 15 Range: 20 Extra range: Normal Type: Age Target: Single Target Dice: 1d2 Duration: One Turn Effect: A withercloud hits Level: 3 Name: Rock Code: ROCK Points: 24 Range: 20 Extra range: Normal Type: Flesh to Stone Target: Single Target Dice: 1d2 Duration: Permanent Effect: Rocks upon Name: Young Lotion Code: YOLO Points: 18 Range: 10 Extra range: Normal Type: Youth Target: Single Target Dice: 1d2 Duration: One Turn Effect: A lotion endows Level: 4 Name: Stone to Skin Code: SKIN Points: 25 Range: 10 Extra range: Normal Type: Stone to Flesh Target: Single Target Dice: 1d2 Duration: Permanent Effect: Skinlotion on Name: Life For All Code: LIFE Points: 28 Range: 10 Extra range: Normal Type: Resurrect Target: Group Target Dice: 1d2 Duration: One Turn Effect: A life wind reaches Level: 5 Name: Mind Sweeper Code: FADE Points: 40 Range: 10 Extra range: Normal Type: Damage Target: Single Target Dice: 20d20 Duration: One Turn Effect: Mindsweeper inflict Name: Body Smasher Code: HARM Points: 52 Range: 50 Extra range: Normal Type: Damage Target: Group Target Dice: 32d20 Duration: One Turn Effect: Body pain smashes Level: 6 Name: Black Slayer Code: SLAY Points: 75 Range: 10 Extra range: Normal Type: Summon Monster Name: Target: N/A Dice: 1d2 Duration: One Turn Effect: Fright is right Name: Blue Dragon Code: BLUE Points: 60 Range: 10 Extra range: Normal Type: Summon Illusion Name: Target: N/A Dice: 1d2 Duration: One Turn Effect: prime summoning Level: 7 Name: Nessie Code: NESS Points: 90 Range: 10 Extra range: Normal Type: Summon Monster Name: Target: N/A Dice: 1d2 Duration: One Turn Effect: From the sea Name: Nuclear Assault Code: NUKE Points: 132 Range: 10 Extra range: Normal Type: Damage Target: All Monster Groups Dice: 32d100 Duration: One Turn Effect: Nuke detonation hit