Search found 87 matches
- Fri Mar 30, 2018 7:54 am
- Forum: Barrows Deep
- Topic: The Bard's Tale IV is officially coming!!!
- Replies: 5
- Views: 10756
Re: The Bard's Tale IV is officially coming!!!
So how does everyone feel about this footage of the alpha? It doesn't feel that much like Bard's tale to me from what I have seen but I do like that the puzzles and the items puzzles especially. The blue glowing grid puts me off though it gives me a sci-fi vibe. https://www.youtube.com/watch?v=5Z5sL...
- Fri Mar 30, 2018 7:39 am
- Forum: The Destiny Knight
- Topic: Traps bug?
- Replies: 25
- Views: 24532
Re: Traps bug?
So I found a working version of the C64 version of the game a while back where traps work. Would a site moderator like me to send them the files so they can upload to this site? Let me know!
- Tue Jan 29, 2013 6:20 am
- Forum: Developer's Heaven
- Topic: Trap issue with BTII on c64
- Replies: 46
- Views: 39989
- Tue Jan 29, 2013 6:18 am
- Forum: Developer's Heaven
- Topic: Trap issue with BTII on c64
- Replies: 46
- Views: 39989
Dang, looks like this fix broke the treasure chest traps. Now whenever I get rewarded a chest after battle the traps on these dont work. I got so excited when I saw this was fixed I started another play though, looks like I might need to wait longer for a working version :cry: Edit post: I went and...
- Mon Jan 28, 2013 8:45 am
- Forum: Developer's Heaven
- Topic: Trap issue with BTII on c64
- Replies: 46
- Views: 39989
- Tue Jan 15, 2013 6:33 am
- Forum: Developer's Heaven
- Topic: Trap issue with BTII on c64
- Replies: 46
- Views: 39989
Hot Damn it works! Great work Drifting! Does someone want to post the working dungeon discs to the main website's list of files? I still have a hard time believe the game was shipped like this and was never fixed, thats a HUGE bug to miss and its not what I remember back in the day playing this game.
- Sun Feb 19, 2012 6:24 am
- Forum: Developer's Heaven
- Topic: Trap issue with BTII on c64
- Replies: 46
- Views: 39989
I bet one of these are the culprits: a29d:009f:1 20 d5 08 jsr $08d5 a2a0:00a2:1 b0 13 bcs $a2b5 a2a2:00a4:1 c9 00 cmp #$00 a2a4:00a6:1 f0 07 beq $a2ad This subroutine at $08D5 probably nullifies damage or modifies the saving-roll. Can't be sure without testing it in the engine, but this should be a...
- Tue Jan 18, 2011 12:45 am
- Forum: The Destiny Knight
- Topic: C64 Dungeon Trap Glitch
- Replies: 21
- Views: 21424
Dang was thinking of playing the C64 version of Bard's tale II again so wanted to check if anyone figured out the trap issue. I wish I knew a way to help... :( I saw on a MatChat video Brian Fargo and Becky Heineman interviewed. This might sound dumb but I wonder if I found their emails if they woul...
- Sat Jul 03, 2010 8:56 pm
- Forum: The Destiny Knight
- Topic: Traps bug?
- Replies: 25
- Views: 24532
- Tue Mar 09, 2010 5:33 am
- Forum: The Destiny Knight
- Topic: C64 Dungeon Trap Glitch
- Replies: 21
- Views: 21424
*Sigh* This requires a special cable between original Commodore hardware and the PC and a (freeware) program like e.g. StarCommander. Please see Peter Schepers homepage for the best cable choice... E D I T The *sigh* was only meant, because that requires more work from that user than he/she likely ...
- Mon Mar 08, 2010 7:46 pm
- Forum: The Destiny Knight
- Topic: C64 Dungeon Trap Glitch
- Replies: 21
- Views: 21424
- Sun Mar 07, 2010 11:33 pm
- Forum: The Destiny Knight
- Topic: C64 Dungeon Trap Glitch
- Replies: 21
- Views: 21424
well, i tried loading BT2 yesterday and the traps works fine on the Disc version and the tape version on level 3 of the starter dungeon, so i guess it must something about the emulation. I don't understand why EVERYTHING about the game would translate to the emulator fine except for the trap bug. T...
- Mon Mar 01, 2010 4:40 am
- Forum: The Destiny Knight
- Topic: C64 Dungeon Trap Glitch
- Replies: 21
- Views: 21424
Well, it appears we have confirmation that the DISC versions work normally.
http://rpgcodex.net/phpBB/viewtopic.php?t=28706
http://rpgcodex.net/phpBB/viewtopic.php?t=28706
- Sun Feb 14, 2010 6:29 pm
- Forum: Developer's Heaven
- Topic: Trap issue with BTII on c64
- Replies: 46
- Views: 39989
- Sun Feb 14, 2010 6:21 pm
- Forum: The Destiny Knight
- Topic: C64 Dungeon Trap Glitch
- Replies: 21
- Views: 21424
I have made a zip with decoated D64 images, i.e. with the files visible. They are still (supposed) xor'ed by $EA. But files could be de-xored and then the TRAP event be found (should be very similar to the one from BT1 where it is within file NM1D). In there should be a call to the damage routine, ...