Search found 286 matches

by ZeroZero
Sat Apr 28, 2018 10:21 pm
Forum: Off-Topic
Topic: Users State
Replies: 5
Views: 6631

Re: Users State

Thanx Darendor, we have had ours, if not in personal, but in discussion, which was ok to me. I have 24 MB here in codes and recherches, codes in VB6 and c64 assembler, however this is too big to post here, and I don not use any webspace, so atm I dunno how to publish it to interested people here. Ag...
by ZeroZero
Fri Apr 20, 2018 11:50 pm
Forum: Off-Topic
Topic: Users State
Replies: 5
Views: 6631

Re: Users State

Thanks so much, Dulsi, and don't worry, thats how life is...
by ZeroZero
Tue Apr 10, 2018 8:54 am
Forum: Off-Topic
Topic: Users State
Replies: 5
Views: 6631

Users State

Dear Fiends, I am now in a state that my lung cancer will hold me from working on BT sources. That means that I cannot work further on the sources and probably must hand over what I have now if anyone would be interested. I wish you all very well for your dedication on BT series and thank in particu...
by ZeroZero
Thu Feb 01, 2018 11:18 pm
Forum: Tales of the Unknown
Topic: Inscriptions on the wall
Replies: 1
Views: 2417

Re: Inscriptions on the wall

You should be good, if you just turn in your spot and turn back, then after the fight you should be able to read the wall again.
by ZeroZero
Tue Nov 28, 2017 2:36 pm
Forum: General Stuff
Topic: Remastering Bard's Tale 1, 2 & 3
Replies: 6
Views: 6681

Re: Remastering Bard's Tale 1, 2 & 3

Very interesting! I use my spare time to continue my reverse enginieering BT1 for C64. As a next step I will soon come up with a disk version in German language ;) It will merely be a translation with some German characters added to the font and some graphic exchanged. Dunno how Becky and the others...
by ZeroZero
Sat May 13, 2017 8:45 am
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 116032

Re: CBM64 Bard's Tale 1 Disassembly

Agreed. I was always in awe of how sophisticated the graphics compression of BT1 must be. ... I had similar thoughts when I saw the BT1 disk intro animations for the first time. In one of the articles here the animation mechanism is explained (based on the excellent work of tedious ). Afaik the tit...
by ZeroZero
Sun Apr 09, 2017 8:37 pm
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 116032

Re: CBM64 Bard's Tale 1 Disassembly

I only wished, that Burgerbecky could decide to publish the complete sources of BT1. She was so kind to send me some snippets to get me on the track.

Imho BT had the most sophisticated RPG-Engine on the CBM64 ever, but thats only my 2 cents.
by ZeroZero
Sun Oct 25, 2015 2:34 pm
Forum: Off-Topic
Topic: Why are you all so quiet?
Replies: 4
Views: 6876

Why are you all so quiet?

I frequently check this board, because it is one of my favourites. Now I have to observe that there were hardly any posts in weeks.

I fear, that it might be closed, if the BT fans get to sleep.... :shock:

EDITED for grammar and spelling
by ZeroZero
Fri Oct 09, 2015 7:53 am
Forum: Developer's Heaven
Topic: Bard's Tale - Win32 C++ Port
Replies: 15
Views: 13356

Re: Bard's Tale - Win32 C++ Port

@Rev.Bob:

Any News/Previews/Videos?
by ZeroZero
Mon Sep 14, 2015 2:47 am
Forum: Tales of the Unknown
Topic: Need game mechanices on apple version (steam bards tale)
Replies: 5
Views: 5293

Re: Need game mechanices on apple version (steam bards tale)

2) 1-3% per level + 1% per point of dex over 14 (so 18 dex would be 1-3%+4 per level up to 99% max.
This sounds like a quote from the Bard's Tale Construction Set manual. Afaik, and I might be wrong here, this formula was not used in any of the versions, but only in games made with the BTCS.
by ZeroZero
Thu Sep 10, 2015 9:17 pm
Forum: Tales of the Unknown
Topic: Need game mechanices on apple version (steam bards tale)
Replies: 5
Views: 5293

Re: Need game mechanices on apple version (steam bards tale)

Game mechanics (as well as bugs, basic values etc etc) vary from version to version, thats why I asked. Rules that are true for one version will be different for many others.
by ZeroZero
Wed Sep 09, 2015 10:34 am
Forum: Tales of the Unknown
Topic: Need game mechanices on apple version (steam bards tale)
Replies: 5
Views: 5293

Re: Need game mechanices on apple version (steam bards tale)

WHAT Apple version is it? The original Apple II version or the GS version or the MacIntosh version?

Not that I know the mechanics of any of them, although the Apple II version is the "canonical" original and the C64 version is codewise identical.
by ZeroZero
Fri Sep 04, 2015 11:38 am
Forum: Tales of the Unknown
Topic: Retro Gamer Article
Replies: 1
Views: 3103

Re: Retro Gamer Article

Thank you for the info, DMan. I hope the German "Return" will have the article in the next issue.
by ZeroZero
Sat Aug 22, 2015 9:56 pm
Forum: Off-Topic
Topic: Forgotten Forces - a new grid-based dungeoncrawler
Replies: 7
Views: 8781

Re: Forgotten Forces - a new grid-based dungeoncrawler

While we were talking about MM6: the ENTER key toggles between real time and round based fights.
by ZeroZero
Thu Aug 20, 2015 9:44 pm
Forum: Off-Topic
Topic: Forgotten Forces - a new grid-based dungeoncrawler
Replies: 7
Views: 8781

Re: Forgotten Forces - a new grid-based dungeoncrawler

Well the rat looked very close to the one of MM 3 to 5, but I just checked, they are different. As for MM6, afai remember it was the first MM with free movement (incl. flying). I recall there was a setting to have all fights in real time or round based. Imo by the nature of RPGs (I am an early 70s p...