Search found 353 matches
- Wed Jan 22, 2025 6:52 pm
- Forum: Bard's Tale Construction Set
- Topic: So I did a thing....
- Replies: 0
- Views: 2346
So I did a thing....
With a lot of help from the guys on the UE forums, I have a working Grid Movement system. You can't see the grid, as it's hidden during game play, but you can set the X and Y to whatever you want. It works with the Z-axis, but the grid doesn't recognize it, as it's a 2D Grid. I have a working 3D one ...
- Sat Mar 09, 2024 11:20 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/BQ8sdRJP/Layer-4.png
My Stage works across all usable platforms, so long as you use my cameras. Also confirmed that you can adjust camera up and down, as well as depth and have a near perfect alignment with the tilesets, provided the monster animation is dead center in my ...
My Stage works across all usable platforms, so long as you use my cameras. Also confirmed that you can adjust camera up and down, as well as depth and have a near perfect alignment with the tilesets, provided the monster animation is dead center in my ...
- Sat Mar 09, 2024 8:37 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/50x7sqjN/Layer-1.png
https://i.postimg.cc/CKCrC6hQ/Layer-2.png
https://i.postimg.cc/R0xbHzBt/Layer-3.png
I got my camera imported into UE as a Cinematic Camera, so they're all the same across applications. I threw in a simple 3 point light system and did some more ...
https://i.postimg.cc/CKCrC6hQ/Layer-2.png
https://i.postimg.cc/R0xbHzBt/Layer-3.png
I got my camera imported into UE as a Cinematic Camera, so they're all the same across applications. I threw in a simple 3 point light system and did some more ...
- Thu Mar 07, 2024 4:02 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/0N9xJf5b/Layer-1.png
https://i.postimg.cc/wTFnGp9T/Layer-2.png
Finally figured out how to set up UE for cinematic renders. Had to create a new camera, specifically in UE and "eyeball" it's position to get it to render properly. Still need to work out the kinks with ...
https://i.postimg.cc/wTFnGp9T/Layer-2.png
Finally figured out how to set up UE for cinematic renders. Had to create a new camera, specifically in UE and "eyeball" it's position to get it to render properly. Still need to work out the kinks with ...
- Wed Mar 06, 2024 4:33 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder

More shader work in iClone.
- Tue Mar 05, 2024 4:38 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/QMY6jZty/Untitled-1.png
Inadvertently fixed the issues I was having with PBR textures in iClone last night. The spider anim was 378 frames, which came out to a whopping 172mb for the file. I trimmed it down to the base keyframes (64) and it dropped down to a more manageable ...
Inadvertently fixed the issues I was having with PBR textures in iClone last night. The spider anim was 378 frames, which came out to a whopping 172mb for the file. I trimmed it down to the base keyframes (64) and it dropped down to a more manageable ...
- Fri Feb 23, 2024 5:41 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/d1r10XG7/Bard-Test-Female.png
https://i.postimg.cc/j2hSH7gt/Bard-Test-Male.png
Avatar tests for Player Characters. Using the original backgrounds I had for PC images, so they won't interfere with Mobs and will be unique. Still rebuilding all my asset directories, but have ...
https://i.postimg.cc/j2hSH7gt/Bard-Test-Male.png
Avatar tests for Player Characters. Using the original backgrounds I had for PC images, so they won't interfere with Mobs and will be unique. Still rebuilding all my asset directories, but have ...
- Thu Feb 15, 2024 10:54 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder


I was testing walls for caves and Mob shadows at the same time, when I grabbed an awesome screen shot of a spider mob.

- Thu Feb 15, 2024 6:12 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/m2rXYNjv/Layer-1.png
https://i.postimg.cc/gJqSDgfW/Layer-2.png
https://i.postimg.cc/7ZFKyv44/Layer-3.png
https://i.postimg.cc/BQwhMLwX/Layer-4.png
https://i.postimg.cc/L43wBsp1/Layer-5.png
Mob Slot Tests. This is why I asked Dulsi to give me transparent sprites ...
https://i.postimg.cc/gJqSDgfW/Layer-2.png
https://i.postimg.cc/7ZFKyv44/Layer-3.png
https://i.postimg.cc/BQwhMLwX/Layer-4.png
https://i.postimg.cc/L43wBsp1/Layer-5.png
Mob Slot Tests. This is why I asked Dulsi to give me transparent sprites ...
- Wed Feb 14, 2024 5:37 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/Vspx3LC0/Dungeon-0.png
https://i.postimg.cc/fTdGZnc2/Dungeon-1.png
Another test I did last night. The Horizon Tileset Template is working, so long as you don't abuse the displacement of the mesh too much. If you do, you'll have to do some hand editing. The lines between ...
https://i.postimg.cc/fTdGZnc2/Dungeon-1.png
Another test I did last night. The Horizon Tileset Template is working, so long as you don't abuse the displacement of the mesh too much. If you do, you'll have to do some hand editing. The lines between ...
- Wed Feb 14, 2024 12:16 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/v85331vj/Layer-1.png
More texture work. I added additional geo to the wall edges, to keep the mesh together when sub-dividing. There are still places, here and there, where you'll have to hand edit, but I think it may be possible to have seamless walls, and not that black ...
More texture work. I added additional geo to the wall edges, to keep the mesh together when sub-dividing. There are still places, here and there, where you'll have to hand edit, but I think it may be possible to have seamless walls, and not that black ...
- Sat Feb 10, 2024 1:21 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/wxhkcDZk/Layer-1.png
https://i.postimg.cc/3J1CzYK4/Layer-2.png
https://i.postimg.cc/KjrrGyBW/Layer-3.png
Fixed the lighting issue with interior tilesets. In addition, adding the mesh lights to the tileset template from the horizon one adds the benefit of faking lighting ...
https://i.postimg.cc/3J1CzYK4/Layer-2.png
https://i.postimg.cc/KjrrGyBW/Layer-3.png
Fixed the lighting issue with interior tilesets. In addition, adding the mesh lights to the tileset template from the horizon one adds the benefit of faking lighting ...
- Fri Feb 09, 2024 9:23 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder

Still working on the lighting problem. but put together a full tileset to test new textures. I created a seamless ceiling and floor. I think it's around 90k polys for displacement. The render was cranked up to 12 on the sub-d slider.
- Fri Feb 09, 2024 5:09 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/LXS2MsJF/Background.png
I am now working on the final build of the Tileset Kit pieces. As you can see, there are still seam issues with the horizon, mainly due to displacement, but in this event, it's from using the Sun node in an attempt to create a solution that prevents ...
I am now working on the final build of the Tileset Kit pieces. As you can see, there are still seam issues with the horizon, mainly due to displacement, but in this event, it's from using the Sun node in an attempt to create a solution that prevents ...
- Thu Feb 01, 2024 5:29 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 646918
Re: Bt Builder
https://i.postimg.cc/mk1mKcvc/Layer-1.png
Now that I have the Toolkit done to a point where I can use it consistently, I started working on new Tilesets to replace the old one. Here's a test of Harkyn's Castle. I was going for the interior walls of the Keep, but it looks like I'll have to do some ...
Now that I have the Toolkit done to a point where I can use it consistently, I started working on new Tilesets to replace the old one. Here's a test of Harkyn's Castle. I was going for the interior walls of the Keep, but it looks like I'll have to do some ...