Search found 11 matches

by brideck
Thu May 24, 2012 4:12 pm
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 76622

So it seems like Rogues either got hopelessly busted when moved from APII/C64 to DOS, or they never really worked properly.

Isn't there at least one of the platforms where non-Rogues can successfully identify traps on chests with no real penalty? I swear I used to do that as a kid.
by brideck
Thu May 24, 2012 1:26 am
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 76622

There seems to be only one Rogue-specific byte. It's immediately following the SpellLevelsKnown fields in the .tpw file and the in-memory structure. I expect it is Hide In Shadows, Identify Traps, and Disarm Traps. All three? In any case, it seems to grow at half the rate of the CriticalHit for Hun...
by brideck
Fri Oct 28, 2011 5:58 am
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 76622

Good stuff as usual, Maven. I'm not surprised to see Wizards get the d8 for a hit die. They're considerably different in most respects from the other spellcasters. If I had to guess, I'd say that the Rogue is also on the d8, but we'll have to look into that at some point. I am surprised that Con &am...
by brideck
Tue Oct 25, 2011 2:21 pm
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 76622

Doesn't it say somewhere in the manual that when creating chars, you have to pay close attention to the stats because: - str lets you hit harder - con gives you more hit points - dex lets you attack faster - int gives you more spell points - luck lets you escape combat more easily Str seems to just...
by brideck
Tue Oct 25, 2011 3:41 am
Forum: Tales of the Unknown
Topic: Warrior vs Bard
Replies: 14
Views: 14906

Flanimal wrote:My level 176 palidin hits 8 times, and has done so for a very long time, so 8 would appear to be a maximum.
Huh. The things you learn around here.

So it must be every 3 levels then? Wowzers, I didn't realize you topped out at lvl 22 for attacks.
by brideck
Mon Oct 24, 2011 9:49 pm
Forum: Tales of the Unknown
Topic: Warrior vs Bard
Replies: 14
Views: 14906

Re: Warrior vs Bard

My party has reached lvl 8 right now and as my paladin and the monk already hit 3 times each combat round, my warrior still only hits once! 3 times at level 8 seems like a lot to me, but I guess I haven't paid much attention in the early levels. Does the rate of advancement slow down the higher you...
by brideck
Mon Oct 24, 2011 4:02 pm
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 76622

This may actually be common knowledge, but I've seen the question asked in a few different places wondering if the game tracks your AC below -10. Now that we know how monster attacks work I can say that the answer is definitely no, again at least not in the DOS version. I just verified by taking a l...
by brideck
Mon Oct 24, 2011 12:23 am
Forum: Developer's Heaven
Topic: C64 Dungeon Layout Exposed
Replies: 12
Views: 15231

This seems as good a thread as any. Does anyone know what determines the set of possible traps in a dungeon and/or what the different sets are? I guess I'm talking about both in chests and in the dungeon itself. There's clearly something that prevents you from tripping a Basilisk snare in the wine c...
by brideck
Mon Oct 24, 2011 12:16 am
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 76622

So I did more testing on my level one characters. Level 1 Hobbit Monk with Dex 14 needs AC7 to Hit a Samurai. Level 1 Human Monk with Dex 15 needs AC7 to Hit a Samurai. Level 1 Hobbit Conjuror with Dex 14 needs AC 4 to Hit a Samurai. So I think it's the Class and not the Race that makes the differe...
by brideck
Thu Oct 20, 2011 9:50 pm
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 76622

Yeah, here it is: http://dlh.net/cheats/pc/deutsch/bards+tale+2/englhinweise.html Right at the start... "AC: armor class of the monster. Believe it or not, at least in the PC versions of Bard's Tale I and II, this is actually used to determine your chance of hitting, not just of being hit! If ...
by brideck
Thu Oct 20, 2011 7:00 pm
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 76622

Some interesting stuff in that monster data table, Maven. You can even see that there's a bug where the 4th set of Sorcerer/Wizard stats are flip-flopped: 17 23 02 21 00 0b 0b 0c Sorcerer Sorcerers 18 23 02 21 00 01 19 22 Wizard Wizards ... 25 25 04 32 00 0b 0c 0d Sorcerer Sorcerers 26 25 04 31 00 0...