Search found 125 matches
- Mon Jan 18, 2021 4:06 pm
- Forum: Developer's Heaven
- Topic: C64 BT2: complete item list
- Replies: 44
- Views: 14401
Re: C64 BT2: complete item list
The items and the corresponding data can be found on the boot disk. Only the price of the items is loaded with the shop file (starting at $9FF0 in the RAM).
- Mon Jan 18, 2021 3:51 pm
- Forum: Developer's Heaven
- Topic: C64 BT2: complete item list
- Replies: 44
- Views: 14401
C64 BT2: complete item list
Below is a list of all items from BT2 including all special effects I could identify. # dec| # hex| name | item type | price | # loads | class usage | useable outside combat| use effect | special effect | AC bonus| damage | melee effect | damage bonus| chance to hit bonus| location | 0 | 00 | empty ...
- Sat Jan 16, 2021 9:27 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 18325
Re: C64 BT2: complete monster list
S-Z: Sahar Guard | 1 - 16 | 10' | 10' | 69 - 100 | 4736 | -3 | 18 | 2 | 9 | 19 - 76 | no | melee attack | melee attack | melee attack | melee attack | fanskar's castle | Samurai | 1 - 32 | 10' | 30' | 64 - 766 | 6272 | L0 | 16 | 2 | 8 | 17 - 68 | poisons | melee attack | melee attack | melee attack ...
- Sat Jan 16, 2021 9:26 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 18325
Re: C64 BT2: complete monster list
G-R: Gandravalk | 1 | 90' | 90' | 255 - 2302 | 10624 | L9 | 82 | 10 | 41 | 83 - 332 | no | breath 224 - 896 | breath 224 - 896 | breath 224 - 896 | breath 224 - 896 | destiny stone 2 | Gard Dragon | 1 - 4 | 60' | 50' | 767 - 1278 | 6272 | L2 | 16 | 2 | 8 | 17 - 68 | makes insane | melee attack | bre...
- Sat Jan 16, 2021 9:25 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 18325
Re: C64 BT2: complete monster list
Too many characters for one post. So I have to split the list. A-F: name | no. | start distance | advance speed | hitpoints | XP | AC | initiative value | run value | attack value | melee damage | melee effect | attack #1 | attack #2 | attack #3 | attack #4 | location | A friend | 1 | 40' | 30' | 12...
- Fri Jan 15, 2021 9:48 pm
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 18325
Re: C64 BT2: complete monster list
You're right. Now a try with excel...
- Fri Jan 15, 2021 9:42 pm
- Forum: Developer's Heaven
- Topic: BTII CHAR Disk - T11 S17??
- Replies: 8
- Views: 2844
Re: BTII CHAR Disk - T11 S17??
649E = 0h (track 3)
649F = 1h (track 5)
64A0 = 2h (track 1)
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.
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6520 = 82h (track 23)
6521 = 83h (track 4)
same for the sectors, it starts at 0
check my track/ sector thread
649F = 1h (track 5)
64A0 = 2h (track 1)
.
.
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6520 = 82h (track 23)
6521 = 83h (track 4)
same for the sectors, it starts at 0
check my track/ sector thread
- Fri Jan 15, 2021 8:40 pm
- Forum: Developer's Heaven
- Topic: BTII CHAR Disk - T11 S17??
- Replies: 8
- Views: 2844
Re: BTII CHAR Disk - T11 S17??
No, byte 131dec (83h) is track 4 and sector 16 in my table which I posted in the other thread.
- Fri Jan 15, 2021 6:59 pm
- Forum: Developer's Heaven
- Topic: BTII CHAR Disk - T11 S17??
- Replies: 8
- Views: 2844
Re: BTII CHAR Disk - T11 S17??
Why 11/17? At 69h is 22/8.
- Fri Jan 15, 2021 11:04 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 18325
C64 BT2: complete monster list
Attached is the BT2 monster list with all 465 monsters including the main values for combat.
- Fri Jan 15, 2021 10:51 am
- Forum: Developer's Heaven
- Topic: BTII CHAR Disk - T11 S17??
- Replies: 8
- Views: 2844
Re: BTII CHAR Disk - T11 S17??
Are you really sure, that 83h => 69dec?
- Thu Jan 14, 2021 10:33 pm
- Forum: Developer's Heaven
- Topic: BT II - Healing Temples
- Replies: 11
- Views: 4133
Re: BT II - Healing Temples
But be careful. Many zero page variables were used for different things...
- Thu Jan 14, 2021 8:31 pm
- Forum: Developer's Heaven
- Topic: BT II - Healing Temples
- Replies: 11
- Views: 4133
Re: BT II - Healing Temples
The ML code ends at 9CCD. The whole file ends at 9FDE. But beginning with 9CCE there is just text. The extract I made (don't consider the 'µµ', I just filled the non letters with that): 9A00 A2 17 20 1B 08 20 A1 9C 20 E1 08 A0 9C A2 D0 20 " µµ µµ µµ µµ µµ ! µµ µµ a µµ µµ " P µµ 9A10 06 08 ...
- Thu Jan 14, 2021 1:15 pm
- Forum: Developer's Heaven
- Topic: BT II - Healing Temples
- Replies: 11
- Views: 4133
Re: BT II - Healing Temples
Below is the complete temple code with comments. Hope this details are enough!? :D .C:9a00 A2 17 LDX #$17 ; 17 => X ; 17 => picture # of inside temple .C:9a02 20 1B 08 JSR $081B ; jsr => $081B ; jump => $0DCA => load picture via track/ sector table .C:9a05 20 A1 9C JSR $9CA1 ; jsr => $9CA1 ; select ...
- Tue Jan 12, 2021 8:01 pm
- Forum: Developer's Heaven
- Topic: C64 BT2: file - track/ sector list
- Replies: 9
- Views: 3278
Re: C64 BT2: file - track/ sector list
No, you don't. But you have to learn mor about ML.