hmm, hmm, might still work out
I am now able to build all the nodes and the leaves of the Huffman tree...
next up: assigning "0"'s and "1"'s where appropriate.
Not going to spam the forum with every progress that I made... I'll hold the code until it's finished.
Search found 89 matches
- Mon Dec 19, 2011 4:42 pm
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26960
- Sat Dec 17, 2011 12:41 am
- Forum: Developer's Heaven
- Topic: msdos dissasembly
- Replies: 101
- Views: 83603
- Sat Dec 17, 2011 12:33 am
- Forum: Developer's Heaven
- Topic: Tool for expansion and compression of the Huffman files
- Replies: 15
- Views: 14914
Would be fun to recreate some places from other fantasy worlds... Like a level with only a few rows of pillars like in Moria... with a balrog encounter somewhere :) Or a chamber with pools of lava and a bridge, like the bridge of Khazad-dum There's a pool of lava on the 5th floor of Mangars tower. I...
- Thu Dec 15, 2011 1:05 pm
- Forum: Developer's Heaven
- Topic: Tool for expansion and compression of the Huffman files
- Replies: 15
- Views: 14914
- Thu Dec 15, 2011 1:01 pm
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26960
lol, so not only you want me (or someone else) to do your homework, but you also want me to explain it to you? :) tbh, the first part (script above) is easy enough to understand. If you can't figure that out yourself, then maybe you should try and get another assignement. As for the rest of the scri...
- Fri Dec 09, 2011 3:46 pm
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26960
- Fri Dec 09, 2011 8:44 am
- Forum: Developer's Heaven
- Topic: Tool for expansion and compression of the Huffman files
- Replies: 15
- Views: 14914
Yes, you're right. I'm sorry, I should have mentioned it. It's just that it's the first time that I'm realy looking into the LEVS file. As in the c64 version, there are 8 possible forced encounters. For Catacombs lvl 3, I can find in the LEVS file: 01 00 03 09 04 0D 07 11 08 05 10 0D 12 0E 15 00 3C ...
- Thu Dec 08, 2011 10:04 am
- Forum: Developer's Heaven
- Topic: Tool for expansion and compression of the Huffman files
- Replies: 15
- Views: 14914
I've been checking the code in the LEVS file for the special events. Each level can have up to 8 special events. In the LEVS file there are 16 bytes available for coordinates of these special events for each level -- 2 bytes per coordinate (x,y), followed by a specific event code. I've been looking ...
- Wed Dec 07, 2011 3:10 pm
- Forum: Developer's Heaven
- Topic: Tool for expansion and compression of the Huffman files
- Replies: 15
- Views: 14914
- Wed Dec 07, 2011 2:16 pm
- Forum: Developer's Heaven
- Topic: Tool for expansion and compression of the Huffman files
- Replies: 15
- Views: 14914
- Wed Dec 07, 2011 1:16 pm
- Forum: Developer's Heaven
- Topic: Tool for expansion and compression of the Huffman files
- Replies: 15
- Views: 14914
- Tue Dec 06, 2011 4:44 pm
- Forum: Developer's Heaven
- Topic: BT1 clone in Python
- Replies: 21
- Views: 18758
- Tue Dec 06, 2011 3:57 pm
- Forum: Developer's Heaven
- Topic: msdos dissasembly
- Replies: 101
- Views: 83603
I've been checking the bard.exe file a bit closer. It starts with a lot of offsets into itself: 4D 5A 30 01 65 01 80 04 22 01 F8 05 FF FF 28 31 00 04 00 00 DC 10 66 03 1E 00 00 00 01 00 8F 03 00 00 82 03 00 00 75 03 00 00 6D 03 00 00 54 03 00 00 3B 03 00 00 22 03 00 00 00 03 00 00 ED 02 00 00 E5 02 ...
- Tue Dec 06, 2011 1:08 pm
- Forum: Developer's Heaven
- Topic: BT1 clone in Python
- Replies: 21
- Views: 18758
- Mon Dec 05, 2011 1:35 pm
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26960