Search found 89 matches

by Caracas
Mon Dec 05, 2011 11:20 am
Forum: Developer's Heaven
Topic: Decode Bard's Tale Huffman files
Replies: 31
Views: 26961

ok, been having some fun with this... it's not finished yet, but I'll post what I have :) First, you should create a C:\Huffman folder with 2 .txt files and 1 .vbs file in it. The first .txt file should be named test.txt and can contain the text you want to encode wih Huffman. For my example, I took...
by Caracas
Wed Nov 30, 2011 12:53 pm
Forum: Developer's Heaven
Topic: Decode Bard's Tale Huffman files
Replies: 31
Views: 26961

Ah, ok.. I get it now :)
interesting excersise... creating huffman files out of text files using vbscript. I'll have a look at it, but can't promise you anything.

Again, this might not be the best forum for it but it might be usefull if anyone wants to code their own maps.
by Caracas
Wed Nov 30, 2011 12:28 pm
Forum: Developer's Heaven
Topic: Decode Bard's Tale Huffman files
Replies: 31
Views: 26961

Why would you code/decode a pac file?
by Caracas
Wed Nov 30, 2011 10:52 am
Forum: Developer's Heaven
Topic: Decode Bard's Tale Huffman files
Replies: 31
Views: 26961

So you need your proxy file coded with a Huffman tree?
by Caracas
Wed Nov 30, 2011 10:18 am
Forum: Developer's Heaven
Topic: Decode Bard's Tale Huffman files
Replies: 31
Views: 26961

Hi Tomas,

Not sure this forum is the right place for you.
What exactly do you need? Huffman compression/decompression or converting from txt to pac?
by Caracas
Wed Nov 23, 2011 2:42 pm
Forum: Developer's Heaven
Topic: msdos dissasembly
Replies: 101
Views: 83603

I have a script now to do that for me, so I don't mind :D Besides, dumping the memory in hex format allows me to copy it in a hex editor and makes searching through it a bit easier. I haven't been able to find the table directly in bard.exe as that is jumpled by the compression and I can't decompres...
by Caracas
Fri Nov 18, 2011 7:33 pm
Forum: Developer's Heaven
Topic: BT1 clone in Python
Replies: 21
Views: 18758

Yeah, that's what I did, but I get the message that the pygame module can't be loaded
by Caracas
Fri Nov 18, 2011 1:41 pm
Forum: Developer's Heaven
Topic: BT1 clone in Python
Replies: 21
Views: 18758

Forgive a complete noob, but how do I run this?
I downloaded python-2.7.msi and pygame 1.9.1release
I installed python. Do I also have to install pygame?
How do I run bard.py?
by Caracas
Fri Nov 18, 2011 10:45 am
Forum: Developer's Heaven
Topic: msdos dissasembly
Replies: 101
Views: 83603

Don't know anything about Python, sorry :)

I'm just mainly trying to satisfy my curiousity... maybe even convert a self-made picture into a bardstale picture and changing the looks of the houses, dungeon walls,...
colors are the least of my concerns :lol:
by Caracas
Tue Nov 15, 2011 2:49 pm
Forum: Tales of the Unknown
Topic: Beginning Strategies
Replies: 12
Views: 12449

1. enter the city with my party. 2. press 'z' a few times to get a golem with 30+ hp 3. kill samurai 4. back to guild. rinse and repeat... 170 exp per kill You can also do this with only 1 char, if you want to power level a specific new class... just over 1k exp per kill If you have a caster already...
by Caracas
Fri Oct 28, 2011 1:29 pm
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 77113

just a quick intermediate: 74 28 7F 28 8A 28 94 28 A0 28 AC 28 BA 28 C7 28 D4 28 DC 28 E9 28 F3 28 FE 28 0A 29 18 29 28 29 33 29 41 29 4E 29 5D 29 68 29 75 29 82 29 8F 29 9A 29 A2 29 B2 29 BF 29 CE 29 D7 29 E1 29 EC 29 FB 29 0B 2A 1E 2A 2B 2A 38 2A 45 2A 50 2A 5A 2A 66 2A 77 2A 88 2A 98 2A AA 2A B9 ...
by Caracas
Fri Oct 28, 2011 9:58 am
Forum: Developer's Heaven
Topic: Decode Bard's Tale Huffman files
Replies: 31
Views: 26961

If you ever need to remove the high order bit on a serie of hexadecimals, you can use this script (i'm on a roll!): Dim objFSO, objTextFile, objHexFile Dim strCharacter, strReplaced Set objFSO = CreateObject("Scripting.FileSystemObject") Set objHexFile = objFSO.OpenTextFile ("C:\Huffm...
by Caracas
Wed Oct 26, 2011 4:06 pm
Forum: Developer's Heaven
Topic: msdos dissasembly
Replies: 101
Views: 83603

Ok, I managed to modify my header: 42 4D 75 13 00 00 00 00 00 00 36 00 00 00 28 00 00 00 70 00 00 00 58 00 00 00 01 00 04 00 00 00 00 00 00 00 00 00 13 0B 00 00 13 0B 00 00 00 00 00 00 00 00 00 00 Here, I can just add the decoded B2.HUF and then I get my image. No need anymore to translate the decod...
by Caracas
Wed Oct 26, 2011 2:04 pm
Forum: Developer's Heaven
Topic: msdos dissasembly
Replies: 101
Views: 83603

Well, I decoded B2.HUF and was able to create a bmp out of it. However: - B2.HUF seems to use 1 nibble per pixel, so every byte contains 2 pixels. - my .bmp is upside-down and mirrored. - this is my .bmp header: 42 4D B5 73 00 00 00 00 00 00 36 00 00 00 28 00 00 00 70 00 00 00 58 00 00 00 01 00 18 0...
by Caracas
Tue Oct 25, 2011 4:42 pm
Forum: Emulation
Topic: What to do with those files?
Replies: 16
Views: 17348

Hi Silverbird, What game file did you download? If you want to run the game on a win98, I don't know you even need an emulator. Is there no option in Windows98 to restart the PC in DOS mode? If so, you should download the PC version and copy it to C:\bard. Then quit to DOS, run the setup in the C:\b...