Does anyone know of a way to reconstruct the images into .bmp or .jpg once you decoded them?
Would be nice to recreate the B0, B1, B2 and B3 pictures and the dungeon pics.
Search found 89 matches
- Tue Oct 25, 2011 4:24 pm
- Forum: Developer's Heaven
- Topic: msdos dissasembly
- Replies: 101
- Views: 83603
- Tue Oct 25, 2011 11:28 am
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26961
- Tue Oct 25, 2011 9:30 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 77117
Doesn't it say somewhere in the manual that when creating chars, you have to pay close attention to the stats because: - str lets you hit harder - con gives you more hit points - dex lets you attack faster - int gives you more spell points - luck lets you escape combat more easily I used to reroll l...
- Tue Oct 25, 2011 9:10 am
- Forum: Tales of the Unknown
- Topic: long winded explanation of a very weird spell point increase
- Replies: 20
- Views: 15914
- Mon Oct 24, 2011 4:12 pm
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26961
- Mon Oct 24, 2011 10:04 am
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26961
- Mon Oct 24, 2011 8:53 am
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26961
Well, in my younger days (loooong ago :( ) I used to program in Basic. A lot of those commands and logics are in scripting as well. But for exact commands and formatting, I need the internet. I'm finding www.w3schools.com a very useful site. 2 more things I need to do in my script: I need to convert...
- Sat Oct 22, 2011 10:22 pm
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26961
http://en.wikipedia.org/wiki/Huffman_coding Quite a few files seem to be encoded with a Huffman table: - B0.HUF, B1.HUF, B2.HUF and B3.HUF: these are the pictures of the different houses ingame. - the 47 file. Not sure what that file holds. It only gets loaded once, when the game begins. - BARDSCR a...
- Fri Oct 21, 2011 10:56 pm
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26961
- Fri Oct 21, 2011 9:20 pm
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26961
Thanks, Maven. I think I first need to try and complete my script to decode the binary of the Huffman files. I still need to build the actual Huffman codes. I guess I need to get them into an array so I can use them to decode the remaining of the file. Another array to store the corresponding hexval...
- Fri Oct 21, 2011 4:31 pm
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26961
** THIS POST HAS BEEN UPDATED ** All you need to do to get this to work is to copy the hexadecimal values from a Bard's Tale Huffman file to a text file, except the first 8 bytes. So for the CITY.PAT file, that would be: 10 34 08 80 82 D0 35 0D 08 C4 B0 26 6D 91 58 04 48 23 88 59 78 4A D7 14 85 04 ...
- Fri Oct 21, 2011 4:18 pm
- Forum: Developer's Heaven
- Topic: Decode Bard's Tale Huffman files
- Replies: 31
- Views: 26961
Decode Bard's Tale Huffman files
** THIS POST HAS BEEN UPDATED AFTER I FINISHED MY SCRIPT ** Why use pen and paper when you have vbscript? :D First, I use this script: Dim objFSO, objTextFile, objHexFile Dim strCharacter Set objFSO = CreateObject("Scripting.FileSystemObject") Set objHexFile = objFSO.OpenTextFile ("C...
- Mon Oct 17, 2011 3:59 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 77117
Strange thing i found at $152E: B8 02 00 50 8B 5E FA 8A 47 41 2A E4 50 B8 D4 00 50 9A ED 1E 00 00 83 C4 06 B8 02 00 50 8B 5E FA 8A 47 40 2A E4 50 B8 DB 00 50 9A ED 1E 00 00 83 C4 06 B8 02 00 50 8B 5E FA 8A 47 42 2A E4 50 B8 E2 00 50 9A ED 1E 00 00 83 C4 06 B8 02 00 50 8B 5E FA 8A 47 43 2A E4 50 B8 E...
- Mon Oct 17, 2011 12:30 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 77117
- Thu Oct 13, 2011 9:17 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 77117
ok, some stuff about spells: in the extracted bard.exe, the full spell names are easily found at $25C72 - $26041, 79 spells in total... not going to copy all the names here :shock: Equaly easy to find are the short names of the spells, the ones you need to type ingame if you're a keybiatch (like me)...