Search found 153 matches
- Wed Mar 06, 2019 12:35 am
- Forum: The Destiny Knight
- Topic: Nonsense messages in the game?
- Replies: 12
- Views: 10605
Re: Nonsense messages in the game?
One level down / map wall and door / look toward the corners / and read the four -- Dark Domain 2 Seek the four cornered letters -- Dark Domain 3 - This is a clue to map out the 3rd dungeon level and find the password to get to the 4th level of the Dark Domain. - As above. Really? I thought the pas...
- Fri Feb 22, 2019 10:58 pm
- Forum: Off-Topic
- Topic: Gonna Learn 6510 ML Code
- Replies: 27
- Views: 17180
Re: Gonna Learn 6510 ML Code
I found a website that will let you run 6502 code in the browser. Might be useful for running small snippets of code. https://skilldrick.github.io/easy6502/
- Fri Feb 22, 2019 10:49 pm
- Forum: Off-Topic
- Topic: Gonna Learn 6510 ML Code
- Replies: 27
- Views: 17180
Re: Gonna Learn 6510 ML Code
So drifting, if I read your example code correctly, the EOR function appears to add #$80 and #$04 together to make #$84. Is that a coincidence or is that a constant function? You really shouldn't think of bit level operations as addition and subtraction. They are all bitwise operations . The EOR in...
- Fri Feb 22, 2019 6:55 pm
- Forum: Off-Topic
- Topic: Gonna Learn 6510 ML Code
- Replies: 27
- Views: 17180
Re: Gonna Learn 6510 ML Code
Can you explain what the 2 numbers are exactly? I guess I'd need to see it in an example mode. LDA $0400 LDX $0800 EOR A,X BEQ [somewhere else] RTS Is that more accurate? Apologies if I've missed it again. I'd really like to nail this arithmetic portion because if I can figure all this out it'll ma...
- Fri Feb 22, 2019 7:26 am
- Forum: Off-Topic
- Topic: Gonna Learn 6510 ML Code
- Replies: 27
- Views: 17180
Re: Gonna Learn 6510 ML Code
Wait a minute, I just figured it out. Eeyore - I mean, EOR - turns all bits that are ON to OFF, and all bits that are OFF, to ON. The 4 sets of bits immediately beside LDA, EOR and STA were throwing me off, I think. That isn't right. EOR turns off all bits that are 1 in both numbers or 0 in both nu...
- Mon Feb 18, 2019 4:13 pm
- Forum: The Destiny Knight
- Topic: Spell Weirdness
- Replies: 12
- Views: 7045
Re: Spell Weirdness
Okay, I just checked on the C64 and LOTR is affected by antimagic zones. Obviously a porting error. So the spell is specifically hardcoded huh. Since the inDungeon flag is used for conditional things such as APAR (clearly there are 2 versions), then I wonder if there is such a flag as "inComba...
- Mon Feb 18, 2019 5:03 am
- Forum: The Destiny Knight
- Topic: Spell Weirdness
- Replies: 12
- Views: 7045
Re: Spell Weirdness
I've confirmed by going to the Grey Crypt and attempting to cast REST. "Darendor cast a spell but it fizzled!" Can you explain further by code paths? How does that work exactly? Thanks. Okay. I found the code that casts SCSI on an antiMagic square. In the DOS version, it is hardcoded that...
- Mon Feb 18, 2019 4:12 am
- Forum: Developer's Heaven
- Topic: DirMaster - C64 BTII
- Replies: 16
- Views: 7205
Re: DirMaster - C64 BTII
Which program does LOAD "*" run in that case?
- Mon Feb 18, 2019 4:07 am
- Forum: Developer's Heaven
- Topic: DirMaster - C64 BTII
- Replies: 16
- Views: 7205
Re: DirMaster - C64 BTII
Thinking further, I guess I could extrapolate the following based on that unlimited hitpoints trainer note: - it claims that the game "loads new code all the time"; hardly surprising given that it loads graphics, characters, dungeon levels, and so on... - the disclaimer about it only work...
- Mon Feb 18, 2019 3:44 am
- Forum: The Destiny Knight
- Topic: Spell Weirdness
- Replies: 12
- Views: 7045
Re: Spell Weirdness
I was doing some more thinking. Ever notice how the APAR spell seems to have 2 functions? When you cast it in the Wilderness or a city, it asks you what city to teleport to, but when you cast it in a dungeon it asks how many spaces north and east and how many floors up/down? Does this mean that mag...
- Sat Feb 16, 2019 11:58 pm
- Forum: Developer's Heaven
- Topic: DirMaster - C64 BTII
- Replies: 16
- Views: 7205
Re: DirMaster - C64 BTII
Looking at the C64 documentation, it looks like the initial program loaded is "EA". From the C64 docs:
That would be the place to start.
Code: Select all
If you have a C64, insert the
boot disk and type Load "EA",8,1.
- Wed Nov 14, 2018 4:15 am
- Forum: The Destiny Knight
- Topic: Save function
- Replies: 3
- Views: 3032
Re: Save function
Hello, how does the save function work in dungeons? Can I quit a game outside the guild without loosing my gold? The save game function writes all of the information that the game needs to return to the current state at save time. Party order, character data, location, (x,y), spell durations, etc. ...
- Wed Nov 14, 2018 4:02 am
- Forum: The Destiny Knight
- Topic: Bard Bow
- Replies: 2
- Views: 2566
Re: Bard Bow
In BT2 you have to "Use" the arrows in order to use the Bow. The "Attack" option doesn't use the bow.DeCasale wrote:Hi everybody! What is the Bard Bow about? It doesn´t seem to work, no arrows are used in close combat (both equipped), never hits in distant fight ...
- Sun Sep 09, 2018 2:04 am
- Forum: Tales of the Unknown
- Topic: Items/gold gone when returning to game after save
- Replies: 2
- Views: 2857
Re: Items/gold gone when returning to game after save
In order to save the characters, they have to be Removed from the party. That's when they are written to disk. The "Save Party" option just saves the names of the characters in the party.
- Wed Aug 15, 2018 7:02 pm
- Forum: Developer's Heaven
- Topic: BT 3 MSDOS version
- Replies: 93
- Views: 90060
Re: BT 3 MSDOS version
I'm guessing that since drifting linked directly to the .exe rather than the folder itself, that you would just need to put the .exe file in the bards tale III folder and type thiefp to start. It seems to boot up OK doing that. notice thiefp in the dosbox header. That's correct. thiefp.exe is all t...