Yes. That turned out to be very simple to implement. Basically just call the summon() routineDarendor wrote:Were you able to get the Tarjan battle sorted out?
10 times with Black Slayers. Had to fix some bugs in the summon() routine though.
Are the four harmonic gems the only thing in the storage building when the game is first started? I can recreate the original contents but I need to know what they are. All of the versions that I've downloaded already have been looted.Dustin542 wrote:I have read from others who have played the DOS version that the four Harmonic gems never show in Skara Brae nor do monsters drop them as loot as much as other versions. They seem to be pretty much non existent till much later in the game.
I have that data for all spells, items and monsters for all three BT games. It's from the DOS version but the data seems to be the same across all of the versions. I'll look to get it on a web page somewhere.GeorgiaBoy wrote:Hi drifting,
I understand this is a LOT of data to request. I am not asking for you to do additional work. I was wondering in your bugfixing of BT 3 if you happened across monster stats (HP, amount of damage done, spec abilities) as well as amount of damage/gold value done by items.
Have a good one,
GB
...and then some! This will help greatly with my Dungeon Craft Mod. I will integrate this with an excel spreadsheet. Is there a formula for the amount of gold each monster has (say 1024 xp= whatever gold)? Thank you very much!drifting wrote:https://github.com/downloads/ChrisAubuc ... _mons.html
https://github.com/downloads/ChrisAubuc ... items.html
https://github.com/downloads/ChrisAubuc ... _mons.html
https://github.com/downloads/ChrisAubuc ... items.html
https://github.com/downloads/ChrisAubuc ... _mons.html
https://github.com/downloads/ChrisAubuc ... items.html
It's not particularly pretty but all of the data is there.
Yep. I made the variable too small to hold the number of dice. I've uploaded new mons files that have the right values.Maven wrote: One thing... the damage on some of those breath attacks might not be correct. Pretty sure the Grey Dragon does more than 0d16 damage when he breathes at my party!
I have all of that data. I didn't put it in there because item effects are a bit more complicated than the spells that monsters cast. The monsters use the exact same spells that the party uses. Items do not. They use the same functions but use different parameters. I'll see if I can get the data into a meaningful format.Maven wrote: Another thing I have wondered about is the usage effects on some of the items. The Dag Stone, for example, casts some sort of light spell. Most of the effects we have been able to track down pretty well by deductive reasoning, and I guess we could probably narrow down the light spell by noticing how many squares it lights up, whether it shows hidden doors, and how long it lasts. I'm too lazy today to time how long it lasts, though. Do you have those effects in a table somewhere?