Well maybe we should focus on the Wine Cellar again and examine the square at 1N, 1E.
Code: Select all
This is the wine cellar of the Scarlet Bard. The air is musty with old wine.
My examination of the three game disks didn't reveal this (or any other "special") text strings so they must be called using the $FFD2 command somehow.
Watch this space.
SPECIAL LAYOUT MEMORY LOCATION: $fa00 - $fbe3 [WINE CELLAR]
Code: Select all
$fa00: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04
$fa18: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$fa30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$fa48: 00 00 00 00 00 00 00 00 00 80 00 80 00 00 00 00 00 00 00 00 00 00 00 00
$fa60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 00 00 00 00
$fa78: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$fa90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$faa8: 00 80 00 00 00 00 00 00 00 00 80 80 00 00 00 00 00 00 00 00 00 00 00 00
$fac0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$fad8: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00
$faf0: 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00
$fb08: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00
$fb20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 00 00 00 00 00
$fb38: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$fb50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80
$fb68: 00 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$fb80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 80 00 00 00 02 00 00 00 00
$fb98: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$fbb0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$fbc8: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$fbe0: 00 00 00 00
- At 0N, 0E ($fa00) hex value 01 (00000001) is set, meaning stairs up (i.e. back to Skara Brae); there has to be a flag indicating dungeon direction (i.e. whether up or down means advancing further into the dungeon)...
- At 1N, 1E ($fa17) hex value 04 (00001000) is set, meaning a "special" is here. In this case, it's the "welcome to the jungle message".
- At 3N, 15E ($fa51) hex value 80 (1000000) is set, meaning a 'random' encounter is here. It's behind a door.
- At 3N, 17E ($fa53), same as previous.
- At 5N, 2E ($fa70), same as previous.
- At 7N, 15E ($faa9), same as previous.
- At 8N, 2E ($fab2), same as previous.
- At 8N, 3E ($fab3), same as previous.
- At 10N, 18E ($faee), hex value 04 (00001000) is set, meaning a "special" is here. This is the text message reading "Rare wines - 50 years and older. Keep out!"
- At 11N, 10E ($fafb), hex value 04 (00001000) is set, meaning a "special" is here. This is the spinner in the dead centre of the map.
- At 12N, 17E ($fb19), hex value 04 (00001000) is set, meaning a "special" is here. This is the text message reading "Fine wines - 10 years and older. For regular customers only."
- At 13N, 17E ($fb2f), hex value 80 (10000000) is set, meaning a 'random' encounter is here. It's behind the door.
- At 16N, 7E ($fb67), same as previous.
- At 16N, 16E ($fb70), hex value 10 (00010000) is set, meaning a trap is here.
- At 18N, 2E ($fb8e), hex value 80 (10000000) is set, meaning a 'random' encounter is here. It's behind the door.
- At 18N, 3E ($fb8f), same as previous.
- At 18N, 7E ($fb93), hex value 02 (00000010) is set, meaning stairs down (i.e. to level 2).
So there you have it, a total of 17 "specials" in the Wine Cellar. Where do we go from here?