Secret door maps...
Posted: Mon Feb 09, 2009 12:27 am
Does anyone have a comprehensive map set of the dungeons in TOTU that show all secret doors?
The Ultimate Bard's Tale Resource
https://bardstale.brotherhood.de/talefiles/forum/
https://bardstale.brotherhood.de/talefiles/forum/viewtopic.php?t=801
Thanks, this is of course for my prototype map editor thingamabob.Horpner wrote:I can make a set, using my ascii-mapping program and Vice.
I may need to enhance it to handle the bi-directional nature of all the "connections" on the map, but it will work fine for the typically 2-way connections.
If you really plan to scan those hand-made maps, please provide them to me as well. I will then include them into the Adventurers' Guild datapool.Marco wrote:I really should scan my old maps one of these days. Unfortunately, they're in pencil.
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v : Stairs leading down
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// : Darkness
. : Random Encounter
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| -- : Walls
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s ss : Secret doors
^ : Stairs leading up
[] : Portal leading down
S : Special feature
X : Trap
// : Darkness
. : Random Encounter
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Legend:
| -- : Walls
# ## : Doors
s ss : Secret doors
{} : Portal leading up
S : Special feature
X : Trap
// : Darkness
. : Random Encounter
Thanks. It's just that I've got a maelstrom of sudden activity on my end, plus my health isn't 100%. Plus I recently stopped believing in gravity.Horpner wrote:Gotcha. I can do that. Look for it before the end of the week.
Where are the one-way walls, exactly?Horpner wrote:Here's an interesting factoid.
The small room containing the portal up on the 2nd level of Harkyn's Castle has a special text saying: "Something is not quite right here..." (20N, 18E.)
On the Amiga version (and on the Apple ][e version), there are one-way walls here--the only examples in BT1. However, the C64 version doesn't have them. So in other words, everything is quite right here--though I suppose it's wrong for the walls to be quite right. The C64 porter must have overzealously removed this small feature, thinking it was a bug.
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