Page 1 of 2

8-Bit BTCS New Thread

Posted: Thu Feb 26, 2009 9:25 pm
by Darendor
..

Posted: Fri Feb 27, 2009 2:11 am
by Darendor
..

Posted: Fri Feb 27, 2009 8:30 pm
by Darendor
Just a minor(ish) update - about a half dozen tiles weren't rendered properly and have now been whipped into submission.

Also I tightened up the memory deal so I have some more bytes to work with.

Someone post they care, please. :?

Posted: Sat Feb 28, 2009 6:40 am
by Darendor
..

Posted: Mon Mar 02, 2009 4:05 am
by Darendor
..

Posted: Mon Mar 02, 2009 1:11 pm
by Chaney
Don't worry-we are out there. I will try to give it a run today some time.

Posted: Mon Mar 02, 2009 7:23 pm
by Chaney
I just took her for a quick spin. I did a simple mod to 1 dungeon, then loaded it to make sure that it took. Everything worked as planned.

Posted: Mon Mar 02, 2009 8:38 pm
by Marco
In one of the other threads around here, it was pointed out that BT1 engine seems to have strict limitations on, for example, the number of spinners a level can have. Do you manage to bypass this, or can we potentially crash the whole thing by trying to put too much extra stuff?

Marco.

Posted: Mon Mar 02, 2009 9:01 pm
by Darendor
..

Posted: Mon Mar 02, 2009 9:02 pm
by Darendor
..

Posted: Mon Mar 02, 2009 9:04 pm
by Darendor
Forgot to mention you cycle through the tiles by pressing "," and ".". Sorry about that.

Posted: Mon Mar 02, 2009 9:09 pm
by Chaney
I played with the sewers level 1

Posted: Mon Mar 02, 2009 9:40 pm
by Darendor
..

Posted: Mon Mar 02, 2009 9:45 pm
by Chaney
The whole level came in. I just made a couple of quick changes to see if they stuck.

Posted: Mon Mar 02, 2009 10:00 pm
by Darendor
..