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Is there anybody the out there?

Posted: Wed Mar 18, 2009 3:14 am
by Darendor
Is there anybody out there? :?

Posted: Wed Mar 18, 2009 4:14 pm
by Chaney
Yes, if I can count as "anybody".

Posted: Wed Mar 18, 2009 4:48 pm
by Darendor
Chaney wrote:Yes, if I can count as "anybody".
Okay.

Posted: Thu Mar 19, 2009 3:02 am
by ssfsx17
I strongly recommend that you put all your knowledge onto the wiki, before it falls out of your ears.

Posted: Thu Mar 19, 2009 4:24 am
by Darendor
ssfsx17 wrote:I strongly recommend that you put all your knowledge onto the wiki, before it falls out of your ears.
What knowledge? Aha. Ha hahah. Ahaha. AHAHHAHHAHA!!!!


I'M INSANE!!! AHAHAH!!!


EEEE!!!



Help. :?

Posted: Sat Mar 21, 2009 3:08 am
by Darendor
I don't see enough people interested in this project to proceed with it.

Posted: Sat Mar 21, 2009 12:41 pm
by Chaney
That is how game sites work, unfortunately. The interest is there, it just ebbs and flows. RL gets in the way, and the high drive fades for a little while. I am certain that there is still plenty of interest.

Posted: Sun Mar 22, 2009 1:42 am
by Darendor
Chaney wrote:That is how game sites work, unfortunately. The interest is there, it just ebbs and flows. RL gets in the way, and the high drive fades for a little while. I am certain that there is still plenty of interest.
Name me ten people.

Posted: Sun Mar 22, 2009 1:09 pm
by Chaney
dragonbait, horpner,ZeroZero,Cpt_Vodka,Marco,dulsi are some names. I don't know everyone, but it is fun seeing the mystery broke down some.

Posted: Sun Mar 22, 2009 1:33 pm
by Darendor
Horpner ran away. :?

Posted: Sun Mar 22, 2009 2:26 pm
by Twoflower
Count me in aswell. I'm new to this forum, but signed up out of interest from the recent development on the C-64 dungeon-layout and the dungeon-editor. I have some experience in hacking around in pseudo-3D engines and have previously fiddled around a little with Might & Magic II (Commodore 64), Swords & Sorcery (NES) aswell as Todd Elliotts engine which have been mentioned somewhere in this section.

I've sat down trying to make a shower in machinelanguage for the dungeonmaps and managed to get it to plot the lower part of the map. My intention is to continue looking at it after the weekend and to find a load/save routine in ML which could use both file and track/sector approach.

Keep it up folks - and especially you Darendor. There's some good spirit here, but not that much experience in dealing with Commodore 64 architecture and code. I hope me and ZeroZero can add some help on that front.

Posted: Sun Mar 22, 2009 11:46 pm
by Darendor
Twoflower wrote:Count me in aswell. I'm new to this forum, but signed up out of interest from the recent development on the C-64 dungeon-layout and the dungeon-editor. I have some experience in hacking around in pseudo-3D engines and have previously fiddled around a little with Might & Magic II (Commodore 64), Swords & Sorcery (NES) aswell as Todd Elliotts engine which have been mentioned somewhere in this section.

I've sat down trying to make a shower in machinelanguage for the dungeonmaps and managed to get it to plot the lower part of the map. My intention is to continue looking at it after the weekend and to find a load/save routine in ML which could use both file and track/sector approach.

Keep it up folks - and especially you Darendor. There's some good spirit here, but not that much experience in dealing with Commodore 64 architecture and code. I hope me and ZeroZero can add some help on that front.
Zerozero and I have been conferring over MSN throughout the past week or so. He's a lot smarter than I am. :?

I imagine he'd be just as glad as I am for your input and help. 8)

Posted: Sun Mar 22, 2009 11:51 pm
by Darendor
Let's hold a Council of Elrond to decide what to do about this editor stuff.

Who will escort the ring?

Posted: Mon Mar 23, 2009 5:03 pm
by Chaney
And just who would you be?

Posted: Mon Mar 23, 2009 5:59 pm
by Darendor
Chaney wrote:And just who would you be?
Gandalf.