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The ground is slippery here.



1The ground is slippery here.
2I think you're lost.
3Frequency is the ultimate key.
4Seek the Zen Master.
5What truly counts is rarely said; Ask the wise of the Maze of Dread.



1In darkest calm he stalks the men
Who seek the wand and read the ten
His cry is called but none knows when.
2The Death Snare is not on the first three levels of the tower.
3Cryptic origins are typified in the unnatural scheme...
4Keep the faith.
5The Sword of Zar can only be drawn by one who has faced the Battletest.
SSeven Statues.



 Three words of wisdom must be found, or else stay closer to the ground!
1For as a snare shall it come on all them that dwell on the face of the whole earth.
2From the first take the last, fifth from the second, and eighth from the third.
3The first says dwell, the second hell, the third of wisdom, it will tell.
4The law of the wise is a fountain of life, to depart from the snares of death.
5The sorrow of hell, compassed me about; the snares of death prevented me.
M(14n/5e) In the lands within and the traps between, what was secret once -- now cannot be seen!



 Not everything has two sides. Take care, friends.
1And this, the first, it quencheth thirst.
2And number two is never true.
3To him give four... he'll not be poor!
4For three, you see, cannot be free.
MFirst five here, next five above. The fifth, of course, cannot be love.



1Number 9 likes his favorite wine.
2For seven and eight reverse tiny and late.
3Six we know will try to crow.
4The last, you see, is number ten; they cannot be called manly men.
5Words of wisdom are great in value. Hearing them 3, or even 5 times can truly give them worth.
6Without pain can come no success.
7SNARE#3 - Welcome foolish mortals, time runs short.
8Do not bother me without all having the tokens!
9The room maze lies to salvation.
10The secret is hidden in the Dreamspell.
11Stone Man - Give me your battlecry, or die.
 A voice is heard laughing.
DDargoth.
SSegment #3


Dargoth's Tower Level V - The Death Snare

Make sure everyone in the party has an empty slot in his inventory. Go to the Stone Man and give him the battlecry. Then go to 5n/18e to open the magic door.

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