Darendor wrote:How did you modify the disk image? I tried to no avail (mostly because I'm inept)...
Coming soon - BTCS for the C64 by Horpner.

The correct way will be to modify it inside the emulator, using Mr. Nibble or some such sector editing utility. But first I have to figure out where the data resides using that addressing scheme.
I edited the disk using Vim, a text editor. I piped the entire file through xxd to translate it into a text representation, made my modifications, and then used xxd -r to translate it back.
You'll have to install Vim to get xxd, but you can use xxd without using Vim.
Using xxd.exe and the Windows command prompt:
c:\> xxd BT1_Dung.d64 BT1_Dung.txd
That makes a human-editable text file version of the dungeon disk. Edit Bt1_Dung.txd with your favorite text editor.
Search for the string of bytes that indicate the start of the dungeon you're looking for. You have to know the first several bytes in order to have a good chance of finding it.
I found The Cellars here on the version of the dungeon disk I have:
0009c00: 0818 0040 4414 4505 0505 0505 0505 0505 ...@D.E.....
If you use my modified disk, it'll say c414 4505 etc.
So you can see that The Cellars' map data starts at 4414. Carefully edit the hex data. For example, to make a secret door west from the start, I changed the above to:
0009c00: 0818 0040 c414 4505 0505 0505 05050505 ...@D.E.....
Note that I don't have to change the ASCII representation that's hanging off to the right. That's just for informational purposes.
Save it and exit.
Now reverse the xxd program to turn it back into a binary file.
C:\> xxd -r BT1_Dung.txd BT1_DungMod.d64
That commdn translates BT1_Dung.txd back into a binary file, which we call BT1_DungMod.d64.
Don't overwrite your original dungeon disk, because it's easy to make a mistake that renders your modified disk unusable. My first few tries were failures due to editor settings.
An editing tool designed to modify dungeons could probably work directly on d64 images, and make all the modifications in the background.